UMON by magenta
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UMON
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An idle RPG-style game with a RISK-style skill tree.
Each skill increases different stats, changing the way Umon looks and each level increases your rank. Villagers get progressively harder to scare, better, faster, stronger.
If all else fails, grind to the MAX.
Apologies for the unfinishedness - we may have bitten off more than we can chew :/
Have a gander at the source code if you want!
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CONTROLS
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Click the numbers on the map to level up when you get enough gold.
Your number must be bigger than the next linked skill before you can activate it.
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REQUIREMENTS
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Tested on Chrome and Firefox
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TECH
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Pixels in Swanky Paint, our pixel/animation software ( http://dime.lo4d.net/dl/swpaint )
Made in Lua using GameCake, our open source game engine
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CREDITS
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Muchos THANK YOU to finefin ( http://ludumdare.com/compo/2015/08/24/hey-jammers-need-some-music/ ) for the music!!!
WE R NOW DED. THANK YOU FOR PLAYING <3
UMON
--------------------------------------
An idle RPG-style game with a RISK-style skill tree.
Each skill increases different stats, changing the way Umon looks and each level increases your rank. Villagers get progressively harder to scare, better, faster, stronger.
If all else fails, grind to the MAX.
Apologies for the unfinishedness - we may have bitten off more than we can chew :/
Have a gander at the source code if you want!
--------------------------------------
CONTROLS
--------------------------------------
Click the numbers on the map to level up when you get enough gold.
Your number must be bigger than the next linked skill before you can activate it.
--------------------------------------
REQUIREMENTS
--------------------------------------
Tested on Chrome and Firefox
--------------------------------------
TECH
--------------------------------------
Pixels in Swanky Paint, our pixel/animation software ( http://dime.lo4d.net/dl/swpaint )
Made in Lua using GameCake, our open source game engine
--------------------------------------
CREDITS
--------------------------------------
Muchos THANK YOU to finefin ( http://ludumdare.com/compo/2015/08/24/hey-jammers-need-some-music/ ) for the music!!!
WE R NOW DED. THANK YOU FOR PLAYING <3
| Web | http://play.4lfa.com/gamecake/umon |
| Source | https://bitbucket.org/xixs/gamecakejam/src/tip/umon/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27434 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.80 | 117 |
| Fun(Jam) | 3.53 | 196 |
| Graphics(Jam) | 4.08 | 188 |
| Humor(Jam) | 3.37 | 239 |
| Innovation(Jam) | 3.56 | 152 |
| Mood(Jam) | 3.56 | 211 |
| Theme(Jam) | 4.00 | 117 |
Only two gripes: the "healing" downtime between attacks gets absurdly long the more HP you have, and there doesn't seem to be that much relation between the upgrades I buy and the monster's appearance.
Ryusul, sorry about that! We should probably add a button mash or quicktime mini game during health regeneration :}
Also ran out of steam and time before I could add more monster costumes. One day I'll get a hang of this animating sprite thing!
A fun game, good work! :D
@A_K, totally agree :}
@smotko, thanks so much for the feedback! Sorry, we should have been more clear about that aspect. If you've ever played Risk (originally a board game), this is based loosely on part of the rules when you conquer a territory on a map :}
Maybe a bit difficult to read the state texts on the left and watching your monster work while you upgrade it constantly, but the all of those things adds value to the whole visual experience.
It took me a while to figure out how to unlock the next skill, and resetting the previous skill meant a bunch more clicking as soon as you upgrade.
I think there's a bug where Umon moves to the right with each attack, so late in the game, he hits the right side of the screen and goes to recover in the bathroom before he's fought all the villagers. But it's good up to that point. I got to rank 51, and because of that lost gold, the villagers are now stronger than Umon and I can't afford any more upgrades.
-mildmojo
Or so it seems. I've waited for like 5-7 minutes. Should I wait even longer? :)
This has definitely given us so many pointers to work with!!
We would have made a tutorial but there wasn't time. Also, we're not big fans of tutorials and much rather prefer people explore the interface so your video was very helpful, thank you!!
I don't understand why call it "RPG". :)
Good game, keep working on it.