Lapis Vitae (Point&Click Adventure) by MelekTaus

Point and Click through a dungeon, "help" NPCs, so you can "borrow" their stuff. Find your way out of an unstable cave, which is about to collapse.
PLEASE tell us in your comment if you made it to the end. (and your playtime if possible)
The game was made by Erik, John and Sepp.
Erik: Level Layout, Level Design, Lightning, story design, dialogue writing
John: Code (puzzles, UI, player, AI, dialogue), puzzle design, story design, dialogue writing
Sepp: VFX, SFX, Particles, Item Setup, additional Code, UX/UI Design, Game-Feel Design
All Code written from scratch (except minor helpers like the [ReadOnly] Attribute from our Toolbox).
About Audio and Graphics: We didn't made the assets ourselves but we spent a lot of time on composition, lightning and so on.
This game was a real challenge, we had to sacrifice quite a bit of sleep to get it done in time. Fun Fact: the whole dialogue system was written 3h before the deadline xD
Controls: - Left Mouse: Move, Interact, Talk, Pick, Advance Dialogue - WASD/ArrowKeys: Move - Right Mouse: Inspect, Deselect Item - ESC: Skip Dialogue
https://www.youtube.com/watch?v=v0Gys6qYN7w
| Link | https://leorid.itch.io/lapis-vitae |
| Original URL | https://ldjam.com/events/ludum-dare/49/lapis-vitae |
Ratings
| Overall | 508th | 3.698⭐ | 60🧑⚖️ |
| Fun | 860th | 3.325⭐ | 59🧑⚖️ |
| Innovation | 1226th | 2.825⭐ | 59🧑⚖️ |
| Theme | 1256th | 2.921⭐ | 59🧑⚖️ |
| Graphics | 295th | 4.125⭐ | 14🧑⚖️ |
| Humor | 489th | 3.352⭐ | 56🧑⚖️ |
| Mood | 286th | 3.853⭐ | 60🧑⚖️ |
| Given | 104🗳️ | 81🗨️ |
(Finished it in 15min)
- a gameplay/genre that we've never done before
- built a world that makes sense (somehow)
- writing a matching story
- push it to the limits by using random but suitable assets
- setup the lighting to create a coherent atmosphere
- "glue" them together by using custom shaders and post processing
- hoping it works in the released build XD
- and finally went to a confortable sleep after this hard but very welding-together-as-a-team-time
That is the thing I/we love about LD :heart:
When I saw it is point&click dungeon game, I expected quite boring and a bit pointless walking for one location to another, like in hack&slashes, but...
But gameplay was surprisingly involving with witty story (never used ESC to skip). Everything is deliberate and interconnected. Nice :)
I enjoyed solving puzzles.
Pleasant to look at particles and whole composition. Good job.
I played for about half an hour.
PS I made it :P

Couldn't get past the shovel quiz... couldn't break the stairs / get the key
I did attempt a point-and-click adventure once, and maybe I'll try again someday, but mine was nowhere near as good as this one looks. Based on the YouTube video, you got the mechanics down good. The graphics I'm guessing are premade assets?
But I was also tired, maybe that had something to do with it :smile:
After this rushed comment, I will definitely play the game and try to give more interesting feedback
1. Weak level design
2. Some narrative dissonance
3. No pause menu, settings, exit menu (ye its jam, but some ppl can rate lower)
4. Strange control. Id like to run WASD, but I want run with LMB without click spam - just hold and run.
https://www.twitch.tv/videos/1171194872?t=00h07m31s
And of course also thanks for playing ^^
It's really hard to make a story driven puzzle game, and in that sense you did great. I wished you had made your own graphics, I'm also a sucker for those, even if it were ugly and boxy.