Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan
2d turn-based deckbuilder-lite rougelike-inspired game influenced by Slay the Spire, Griftlands, Banners of Ruin, Roguebook and many other great games.
Press the blue full screen button at the bottom right to fix resolution issues.
https://reulan.itch.io/sbdc
my discord for contact: https://gaze.noobshack.com/discord
Main Systems:
Fortress - Your main base of operations, you can progress your guild levels and collect rewards here.
Guilds - Several options that will help you gain resources and power to fight the final boss.
Overworld - Travel to a different region of the world.
Zone - Fight monsters and experience a regional boss fight, shop and events.


| SBDC in browser | https://reulan.itch.io/sbdc |
| Original URL | https://ldjam.com/events/ludum-dare/49/spellblade-legacy-2d-deckbuilding-lite-dungeon-crawler |
Ratings
| Overall | 1446th | 2.804⭐ | 25🧑⚖️ |
| Fun | 1340th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 917th | 3.152⭐ | 25🧑⚖️ |
| Theme | 1522th | 1.935⭐ | 25🧑⚖️ |
| Graphics | 1314th | 2.614⭐ | 24🧑⚖️ |
| Mood | 1235th | 2.886⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
@nyles I agree it's confusing for sure without tooltips. There were a few systems I still have on the back burner, but was not able to get them into the game in time.
@piw agreed, there are lots of systems implemented, between guilds, talents, abilities etc, but the game does need to have a clearer workflow and have more information visible but presented in a minimalist way.
I also think my concept of "unstable" was under represented across the zones, but it's an unique effect per zone which affects the player in combat.
Agreed it's not a Roguelike in it's current state, I think more tuning and balancing and progression carryover systems would be needed to get there. Thanks for playing!
@maxathon I've uploaded a new build of the game that starts with instructions on how the game systems work. I realized while making it that is a lot to describe, there is one page for game navigation, one for player systems and one for combat!
@essarrgee Thank you! I definitely went systems overload for this game jam :D
Maybe it would have been easier to digest if areas and UI elements were drip-fed to the player instead of everything being thrown at them at once? It was pretty overwhelming.
I really appreciated the depth of character progression and had a lot of fun once i got a hang of the game though.
You've definitely got something here, really nice work.
@kit-gorn Thanks so much for the positive feedback, I want to add tooltips eventually for more information allowed on mouseover.
@frickinlaser I know it's super overwhelming - something i'm working on simplifiying, but glad you were able to have fun after reading a bit more into the game!
@chesiq haha, went programming overboard :D - I did have some existing code laying around that was the basis of this project.
@fractale Agreed, working on reducing screen clutter and highlighting areas that are more important.
@varundevs Thanks for liking the idea! I definitely would love to collab with talented artists in the future, but programmer placeholder art by myself will have to do for now :D
I have not understood how regen worked! Also it is possible to abuse boss fights to get a lot of energy :laughing: :muscle:
If we have only 1 block against an enemy attack > 1, we will not take any damage.
It's really cool that you designed so much end of fight rewards, as well as fortress upgrades! I wish I saw the final boss but I had a Unity bug after the second boss and there was no save.
Looks like a ton of work, very impressive. Thanks for letting me play!
I miss an over effect when mouse is over button.
I am impressed by the amount of work here. Good entry.
Very nice game (After all I love both deckbuilders and roguelike).
You should definitely reduce the itchio page resolution otherwise the game is only playable fullscreen!
Great job!
@doc-kaos Each time you finish a normal combat you have a chance of getting a healing drop. If you have Tier 1 of the Restoration guild you can heal for 20% of your health every 4 combats. I have added more sources of Regen and updated the healing system a little bit, additionally the new ability Regenerate is available.
@kack3y Each of the zones is undergoing an unstable effect, and at the end of the turn my intent was each zone does a different effect (damage on end turn, energy drain, damage when playing card, full block removal, etc.). I decided to remove this system for the time being to focus on completion of the core systems.
@shea-kelly Thank you! I've been trying to get better at art personally, but still leveling up my photoshop skill.