You are the GM by GAFBlizzard
September 16, 2015 update: I am working on a full game based on this idea and (at least primarily) option A. Thanks to all who voted!
Get all your adventurers to reach level 4 and fight the monster. There is a way to lose. There are two ways to win.
It took me hours to think of something I wanted to try with this theme. If I had more time, I wanted to at minimum add personalities to the adventurers. One might ragequit if they saw spiders, another might ragequit if a healing potion gets used, another might get bored if a slime is used at a high level, and so forth. The idea was to make a sort of puzzle out of managing a troublesome group of players, possibly with amusing voiceovers. I didn't get to voiceovers either.
*** IF YOU READ THIS DESCRIPTION, PLEASE SHARE YOUR OPINION IN A COMMENT: ***
There is obviously not much in the game right now. If I were to make a full-featured game using the GM and adventurers idea, would that be a game you would be interested in? If so, please include one of the following two options in a comment:
* Option A, GM versus computer adventurers.
Focus on managing adventurers with different personalities / character builds.
* Option B, GM versus human players.
Focus on making obnoxious surprises for other players in multiplayer, maybe taking turns as the GM.
(The downside of multiplayer is finding other people online to play with, of course)
Get all your adventurers to reach level 4 and fight the monster. There is a way to lose. There are two ways to win.
It took me hours to think of something I wanted to try with this theme. If I had more time, I wanted to at minimum add personalities to the adventurers. One might ragequit if they saw spiders, another might ragequit if a healing potion gets used, another might get bored if a slime is used at a high level, and so forth. The idea was to make a sort of puzzle out of managing a troublesome group of players, possibly with amusing voiceovers. I didn't get to voiceovers either.
*** IF YOU READ THIS DESCRIPTION, PLEASE SHARE YOUR OPINION IN A COMMENT: ***
There is obviously not much in the game right now. If I were to make a full-featured game using the GM and adventurers idea, would that be a game you would be interested in? If so, please include one of the following two options in a comment:
* Option A, GM versus computer adventurers.
Focus on managing adventurers with different personalities / character builds.
* Option B, GM versus human players.
Focus on making obnoxious surprises for other players in multiplayer, maybe taking turns as the GM.
(The downside of multiplayer is finding other people online to play with, of course)
Ratings
| Coolness | 74% | 3 |
| Overall | 3.43 | 241 |
| Audio | 2.93 | 374 |
| Fun | 3.34 | 256 |
| Graphics | 3.17 | 425 |
| Humor | 3.60 | 109 |
| Innovation | 4.07 | 28 |
| Mood | 3.24 | 293 |
| Theme | 3.78 | 213 |
Great ending :P
It's a really fun idea. I mean, it's LD, so it's very small as it is, but you can see there's a lot of things you could add to a game like this. I'd like it if players could keep their items and use them later, for instance. And there seemed to be no penalty for just throwing a massive healing party when the players got low on health.
But I found the simple rules didn't really matter as I found myself making up little scenarios on each turn. Like, the party enters a blobcave, or the party enters the spiders' treasury. Three players get spiders, one gets the treasure!
Really nice work man.
Also my vote would be for option B :)
I fought the monster at level 4 and got killed by 100 rolls xD
Also don't try defeating the bat when you are level 1 :p lol
Great idea, fun sound and graphics.
Cool stuff!
Would be need to have the selection remain to make it work a bit faster.
Overall pretty nice!
Could definitely be interesting if developed further. I think both options you outline have potential, though for my personal taste I'm more interested in option A.
music and sounds really fit in
graphics were nice
Good job :)
Although you are the DM, you are really developing the players, choosing to nurture, nourish or hurt them. A developed game could have AI players but with an attempt at character richness and a feeling of dialog between DM and players as you 'develop' them?
I think it has potential to be something fresh in the simulation style game, so "A" - plus with other humans means you need to have a big playerbase or friends. I think just dropping the DM as a monster would help the game - focusing on the goal being making the game fun for your party members.
Btw nice idea! Simple gameplay and enjoyable!
Well done!
Have something like drop in / out multiplayer, and whichever 'archetype' slot you fill limits the actions you can take?
I liked it!
but we can already feel the bigger idea here. An extended version would be cool.
As for the question, Option A feels more original and compelling to me, more puzzley.
Option B seems hard to manage, being obnoxious to other people and still having everyone enjoy the game seems difficult.
As for your question, why not both?
since you asked me in irc i'll go into detail.
i think a fun stat management game could be made out of this style. it would be interesting since you'd have to manage both in game stats and out of game stats. this may lead to too many stats but if you paced it well it would not be overwhelming. if you did this with personalities it might be neat too, especially if they could be procedurally generated.
and opt. a is pretty clearly better imo. people who play dnd online already use tabletop sim and it doesnt sound like youd be able to offer anything significantly better (but i could be wrong?).
and 5 stars on theme because a monster who sends his fellow monsters to their doom is especially monstrous.
I vote for option A.