A 6h rush to produce anything by Masaru
LD49 ! A BSOD that corrupts data. A cloth simulation that doesn't want to be shared. A set of very pretty animations that don't want to leave Blender. A lot of tears and despair, and six hours to try to do anything. My unstable moral was perfect !
But more about the game : you have encircled the enemy leader, you're ready to make your soldiers attack him... but are you sure of their loyalty ?
HOW TO PLAY : You have your cards on the left, they have an attack (on the left) and a life (on the right). Put them on the board, then pick which spot (one away, can't attack in diagonal) to attack. An attacking creature does damage first, and if its opponents survives, it then strikes back. After you've played a card, all the opponents hit in all direction, following the same mechanic.
When a card "dies", it switches sides ! Yes, that's how I tried to make this fit in the theme !
Your cards can heal each other if you make them attack an ally, and you can pile them on top of each other but be aware of the fact that if they were to switch side, all but the last card of the stack will flee and disappear.
There's no win con, nor anything more, sorry about that.
DISCLAIMER : As stated above, because of technical difficulties I couldn't do much, all of the game mechanics (and cards data) were set in the deadline, nothing was changed, but on the deadline the game was filled with bugs. My lack of experience in coding in general meant that those bugs took a long time to solve, around 4h today, the day after the end of the compo. As all (but one) of these bugs made the game unplayable, I'm still posting this (the one non-game breaking was a major graphical issue), but feel free to not rank it if you consider this cheating. To me, what matters is that I manage to pull back from despair and make something.
Ratings
| Overall | 542th | 2.368⭐ | 21🧑⚖️ |
| Fun | 540th | 2.184⭐ | 21🧑⚖️ |
| Innovation | 352th | 3.132⭐ | 21🧑⚖️ |
| Theme | 451th | 2.921⭐ | 21🧑⚖️ |
| Graphics | 530th | 2.079⭐ | 21🧑⚖️ |
| Humor | 412th | 1.941⭐ | 19🧑⚖️ |
| Mood | 494th | 1.972⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 14🗨️ |
I like these type of games where you are required to think to beat, but i'm quite sleep deprived so my brain is not working that well.
Either way, well done!
@doc-kaos Thanks you very much =)

My strategy is a bit cheesy, but putting two green tiles in two corners (e.g. the bottom ones) and then putting a blue tile in between, you can keep the blue tile alive long enough that the red middle tile dies. Just put either a green corner on one of the greens and then attacking the blue one or the other way around. Blue tile on blue attacking a green one.
So good job on making a nice little game and giving us the challenge to figure it out! :D
Edit: I accidently put a green tile over the blue middle one in the last turn, that's why the bottom middle tile is also green
@cauldron : I originally wanted to do few icons but in 6h (10h if we count the post-jam debugging) that just wasn't possible for me, but yeah, that'll be on the "todo list" if the game gets a true post-jam version. Thank you very much !
Anyway, i think that the experience is knowledge. Congrats on commiting to the challenge and developing until the end!
I kept trying this for a while even reading the strats posted here (strong defender, healers on bottom left and right) but sometimes the game freezes. I think I had it once. I liked experimenting with stacking cards.
I think it's fine if you do any bugfixes to make the gameplay you already have stable. That's allowed in the rules. Typically they recommend putting a change/bugfix log so it's transparent.
@crefossus : Thank you very much ! There's one way the game can freeze, but I couldn't reproduce it (and to be honest, after the hellish weekend, I wasn't super motivated on playing it a lot to try to find what's wrong). There were a ton of bugs fixed on Monday, I didn't keep a list because of how many they were, basically nothing worked, not even the build itself for some unknown reason (Unity made my computer crash, I got corrupt file, everything went wrong). I know I fixed the enemy turns (which didn't work at all at first), the freezing when clicking on an empty space and a nearly-game breaking visual glitch when stacking cards, but there might have been more bugs that I can't remember...
I generally like the switching sides mechanic (especially that a tile can be made to switch back as well) and ... I have not much more to say than that, unless we talk negatives. I won't bother with mentioning most of those, given the context.
One thing that I did notice was that I could consistently get a (soft?)lock if one of the tiles flipped back to me. It wouldn't let me pick a side to attack with, but it also wouldn't let me pick up a new tile (I played the web version on Firefox under Manjaro Linux).
(and watching you play it, I can't understand stacking either, clearly something is broken somewhere ^^)
To answer something you said during your live : so, the way RNG is supposed to work (if my memory's right) is that attacker and defender have default stats (I think it's 1/10 and 10/1 or something like that), then they get a random multiplier from 1 to 5, that way a defender always gets strong HP and an attacker strong attack. I think that's why you kept on seeing the same card, the RNG must have kept on picking 2 and 4, or maybe I coded it wrong and it can only pick 2, 3 and 4, I don't know, anyway, I didn't have time to think about this kind of things I just wanted a bit of diversity ^^.