Ornztarbil by magnusfurcifer

[raw]
made by magnusfurcifer for Ludum Dare 49 (COMPO)

ScreenShot

A game made for Ludum Dare 49

First person puzzles where the ground may fall away. Avoid falling, dodge enemy projectiles, and make it to the end of each level.

Inspired by Lovley Planet.

Ratings

Overall 448th 3.063⭐ 34🧑‍⚖️
Fun 366th 3.094⭐ 34🧑‍⚖️
Innovation 509th 2.484⭐ 33🧑‍⚖️
Theme 475th 2.806⭐ 33🧑‍⚖️
Graphics 380th 3.183⭐ 32🧑‍⚖️
Audio 349th 2.855⭐ 33🧑‍⚖️
Humor 410th 1.983⭐ 32🧑‍⚖️
Mood 425th 2.742⭐ 33🧑‍⚖️
Given 21🗳️ 28🗨️

Feedback

brads.space
03. Oct 2021 · 22:23 UTC
I really like the art style! My camera keeps flipping around randomly though.
Guisado
03. Oct 2021 · 23:25 UTC
Loved the art! Overall I think the theme was "okay" but not a lot of out of the box thinking. I got really frustrated on that level where you have to shoot lots of enemies and just gave up though. Mainly because it wasn't challenging, it was just "annoying" (for lack of better word, sorry).

But overall, really nice game :)
Mordrick
03. Oct 2021 · 23:31 UTC
Very neat! I like the simplistic art and I enjoyed the "Uh Oh" levels. The 2nd one was actually quite challenging ^^. This has great potential. Keep it up and inform me if you make more levels ^^.

![qzna.PNG](///raw/982/a2/z/44402.png)
drtizzle
03. Oct 2021 · 23:31 UTC
This is a really great experience, with the music and graphics combined. But it was a bit too difficult for me, jumping and shooting at the same time. Very nice game overall!
Arash Ghorban
04. Oct 2021 · 00:56 UTC
the art style is beautiful and cool take on the theme. good job
parafactual
04. Oct 2021 · 02:39 UTC
my camera kept moving to the left, unfortunately; i think it would have been fun but that made it very difficult to play
SlimmerBurger
04. Oct 2021 · 10:46 UTC
The art style is really great and the gameplays fun, although I prefer my FPSs to be a bit more fast-paced
JaviCoder
04. Oct 2021 · 15:09 UTC
I liked it. It has many different mechanics and different levels. Aesthetically it is very beautiful.
Liam
04. Oct 2021 · 15:19 UTC
Lots of fun. Could not get past Uh Oh 2 though! I tried a lot but oof, something always seemed to go wrong with the last enemy. The ramp in difficulty through the game was well done. Great Compo entry.
Squeg Inc.
04. Oct 2021 · 15:41 UTC
This game has potential to be a great puzzle game! Loved the last level, gave some good challenge and needed some thinking. I love the style and the game feels fantastic, although perhaps the controls could be polished if you're gonna expand on this in the future. Cool stuff!
Barrier
04. Oct 2021 · 15:52 UTC
![times.png](///raw/e9f/81/z/44c4b.png)
You should include fails because the jump with the key took me like 20 times :D
The other levels were mostly easy it's just that one that was crazy hard for me.
MechanizedIT
04. Oct 2021 · 17:06 UTC
Wow, very simple mechanics and graphics, loved it. Got stuck on 6 or 7. Will save this to go back and finish. Nice job!
Sipfindel
04. Oct 2021 · 17:20 UTC
Nice platformer. Even though the difficulty curve got steep really fast, I enjoyed the gameplay. The music fits the overall theme but I would choose something else for the menu.
eyedromeda
04. Oct 2021 · 18:31 UTC
A very enjoyable and suprisingly long game for 48 hours. The movement took a little bit of getting used to, but was very fun after that. Those enemies are deadly accurate until you realize they have no sense of player movement. The death from enemy bullets could be a bit more obvious. At one point I thought I'd gotten to the goal and gone to the next level, while in fact I had been shot in the back right before touching the goal. I enjoyed the flat art style a lot and especially the first person arm was a very nice touch.
SamDemaine
04. Oct 2021 · 19:34 UTC
love the washed out colours look very sokpop-esque, well done!
Lenan
04. Oct 2021 · 19:42 UTC
Very nice game overall, the art and music were pretty good. Just found some parts a little too inconsistent, mainly the part where you have to jump from one jump pad to the other, a lot of times i fell into the jump pad but still fell out of the map or just straight up missed because you cant hold full forward but you cant hold forward too little.
kalevrk
04. Oct 2021 · 21:58 UTC
I like the gradual introduction of different elements and the ramp up in difficulty. It was a bit difficult to consistently judge how to jump across multiple jump pads, but overall I liked it.
BinaryPrinciple
05. Oct 2021 · 00:17 UTC
Initially the arm taking to much of my POV but then when I started shooting I noticed it became into a FPS platformer. My recommendation is to add a sound queue when the tile is about to fall to add a bit of awareness and tension.
Turtle Games
05. Oct 2021 · 02:32 UTC
Quebre
caudatecoder
05. Oct 2021 · 09:06 UTC
I enjoyed it! I love the simple art-style and the music.

It was a little easy at first but 2 final levels were just right! Great job!
Voidsay
05. Oct 2021 · 19:21 UTC
I appreciated the levels that doubled as tutorial levels for new mechanics.

Level loading seemed a bit unorthodox, but I can't judge how much of it is engine related.
fakefirefly
06. Oct 2021 · 14:13 UTC
This was pretty fun first person platformer/shooter! The art style was pleasant to look at and the level design has a lot of potential, with the player being forced to use jump pads instead of being able to jump on their own.

The jump pads can be a little finnicky, especially when landing since the player bounces a little which feels a bit weird (but maybe I just need to get good). The player shots also seem to be spawning in the middle of their head, which is a bit jarring as well.

Overall, pretty fun! Check out the triple 7s on level 2 :D

![Capture.png](///raw/3a8/41/z/4776d.png)
DzejPi
11. Oct 2021 · 06:40 UTC
That was very fun! I am impressed by the amount of levels and their variety. I also found them reasonably challenging and I liked how you introduced new elements gradually.
I would personally add jumping. Also, jumping on the jumping pads felt a little inconsistent - especially if you jumped through it and fell back on it - it should shoot you right back. But that’s really a small detail. :)