CYBER LANCER by juegoman

[raw]
made by juegoman for Ludum Dare 49 (JAM)

LUDUM DARE 49 JAM ENTRY

PLAY ON ITCH.IO https://juegoman.itch.io/cyber-lancer

@Juegoman - code, music, sounds @Acarine - art

Charge through a perpetually unstable arena.

Controls

  • WASD to control movement.
  • Hold Space to while moving to boost attack forward.
  • The arena will change on a cycle, flashing red ground is not safe.
  • Enemies will bump you. If you get bumped off you die.
  • Charging through enemies will destroy them.
  • Boost energy is limited. A minimum boost energy is required to boost so conserve boost energy.
  • Go for the high score.

Changelog

  • attempted fix for game speed issue for systems where fps is lower

Ratings

Overall 1401th 2.913⭐ 25🧑‍⚖️
Fun 1260th 2.913⭐ 25🧑‍⚖️
Innovation 1193th 2.87⭐ 25🧑‍⚖️
Theme 999th 3.261⭐ 25🧑‍⚖️
Graphics 1136th 3.125⭐ 26🧑‍⚖️
Audio 833th 2.957⭐ 25🧑‍⚖️
Mood 1027th 3.152⭐ 25🧑‍⚖️
Given 30🗳️ 26🗨️

Feedback

Anthony Servedio
04. Oct 2021 · 20:00 UTC
The controls were a bit clunky but I like the vibe of the game. Good job!!
Fractale
04. Oct 2021 · 20:06 UTC
The ground get's red a bit quickly, you don't have the time to left the zone fast enough. just let's us know a bit earlier
blacksheepza
04. Oct 2021 · 20:28 UTC
I think a bit more feedback would be really useful for the player so that they have more time to react and make decisions.
The game over screen is a bit abrupt and I found it hard to know how I died.

Well down on getting your entry in!
leon75
04. Oct 2021 · 22:15 UTC
The graphics were nice, I enjoy 3d to 2d sprite graphics. Two very annoying bugs, one being inputs getting stuck, the other being that every restart takes longer than the last one to start, eventually taking 10+ seconds per restart. I liked the aesthetics in general a lot, nice cyber feeling.
Lazenman
04. Oct 2021 · 23:55 UTC
I get close to getting past 400 but energy management is a challenge
Kitkii
05. Oct 2021 · 18:45 UTC
The graphics were clean but I felt like the camera could have been further out, I struggled to know where the next platforms had spawned and if I happened to be on the other side of the platform when it spawned I wouldnt have enough time to travel even with a boost. so maybe add some extra time between the red flashing and it disapearring also I think it would have been cool to see some form of animation if you fall off rather than going back to the main screen. Music was good though.
WhimsicalWang
05. Oct 2021 · 19:25 UTC
The color of the player sometimes blended too much with the grid itself. I also feel the grid warning could've lasted a little longer in the beginning. Cool concept and still had fun!
xmagpie42
06. Oct 2021 · 07:18 UTC
Great Game!
Found the controls a little difficult at first maybe add a tutorial?
had a satisfying core loop would love it if there was a tiny bit more enemy variation.
Pixelydian
06. Oct 2021 · 14:01 UTC
I like the vibe of your game! The music and the art went really well together for a cool look and feel. You have a really good start here to an expanded game, possible a dungeon crawler/rogue type? Great job team, and I hope you keep making games together!
NiceKot
06. Oct 2021 · 19:31 UTC
Very nice overall, I had fun! Though it seemed a bit unfair when you got caught in flashing platform and nearby safe zone was on the opposite side.
yodoG
07. Oct 2021 · 04:59 UTC
I think there's some serious potential here. But I agree with most of the comments above. The controls were not as smooth as I would hope and the game over is really quick. I like the sounds and music, though I would prefer the music loop instead of starting over every time. And the art has a nice style to it. I would like to see more!
MaximBegunov
07. Oct 2021 · 10:08 UTC
I think some progressive challenge like different enemies would be nice. Right now it's a bit too monotonous. I liked the fight dynamic though.
Flying Basement Studio
07. Oct 2021 · 15:00 UTC
I think the idea is really cool and it fits the theme nicely. I liked the fighting and the need for checking that you have enough boost energy. The visuals and music were nice and they nicely fitted together. Though I agree with others, that the controls sometimes weren't really smooth. Also the change to unsafe area sometimes happened really quickly after the previous one, the nearest safe area was quite hard and you had no boost energy left cause you just escaped the previous one which was loaded with enemies. This happened to me quite often. But overall, it is a nice little game.
TaBoO_Chris
07. Oct 2021 · 22:55 UTC
Very nice! Even if we really have an impression to be violently attacked by the enemies!

Best score : Score 143 - Cycle 9 :D
ljol3
08. Oct 2021 · 04:05 UTC
aesthetic and audio were good, i just wish there was a death animation or something for when the ground falls out from under you. It would have helped convey what was happening better than suddenly jumping to the death screen my first run.
IntoDarkness
08. Oct 2021 · 11:44 UTC
Nice Arcade game . Keep the good work :v:
polkoii
11. Oct 2021 · 06:00 UTC
A nice arcade game! I got a score of 138 and had some fun doing it! By the later stages, energy feels a lot more limited. Maybe giving the player more energy as they progress would fix that? I liked playing though!

Nice work!
LeYamez
13. Oct 2021 · 01:49 UTC
Cool little game, but was a bit clunky, energy felt really limited, and felt like there was nothing you could do when you ran out.
coomichoo
16. Oct 2021 · 11:39 UTC
controls are tricky, I had some weird hick ups with input but regardless I still enjoyed this game, having to either run around or charge through the enemies that push me around with the platforms disappearing made things a challenge to preserve my energy, I think having some way to earn back some energy to continue a chain of rushing towards enemies would enhance the game play even further, fun concept and mechanic, I also liked the design of the character, cool looking.
ValiantSugar
18. Oct 2021 · 11:27 UTC
Normal graphics
Not a bad idea, but it needs to be developed and developed.
SleepyStudios
21. Oct 2021 · 14:08 UTC
The game really reminded me of Tron, I liked the character art. It could definitely do with a bit of polish but I liked the gameloop a lot, it felt perfectly arcadey and made me want to keep trying over and over again. Nice work.