Domino Traverse by Huntrt
An game where you trying to protect an cube that travel on unstable pillar using various ability.
Number 1 to 5 to use the ability or you can click on them!

| WebGL | https://huntrt.itch.io/domino-traverse |
| Link | https://github.com/Huntrt/LudumDare-49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/domino-traverse |
Ratings
| Overall | 295th | 3.432⭐ | 24🧑⚖️ |
| Fun | 190th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 125th | 3.75⭐ | 24🧑⚖️ |
| Theme | 126th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 405th | 3.091⭐ | 24🧑⚖️ |
| Audio | 361th | 2.762⭐ | 23🧑⚖️ |
| Humor | 361th | 2.333⭐ | 23🧑⚖️ |
| Mood | 419th | 2.762⭐ | 23🧑⚖️ |
| Given | 77🗳️ | 4🗨️ |
Cool idea, nice execution! Here are a couple of things I want to say:
1) Definitely you need to add an initial boop to dominos. That way you will be in a race with gravity.
2) You need only these skills: jump, air-jump, and freeze of all dominos. And they fit nicely with the concept of a race against gravity!
3) Dominos should be very heavy and collapse slowly at the start, but while playing they need to gain speed in falling.
4) For now, it's easy to get out of sync with your jumping from one domino to another and this was frustrating for me))
pillar are random and it is intentional cause if it sync then the player coud just jump between each pillar and that make the other ability completely useless. But if i implement the other point you make then sync between pillar could work. 1672 really that is extremely impressive.