spirit supper by commentaccord
Harvest the tormenting thoughts of lost souls to free them and feed The Eaters.
A short, simple game made in Godot for Ludum Dare 49 by
commentaccord - programming
MonsieurBloo - art
TheBigJut - music
The music is banging so sound on!
Thanks for playing! :heart:

| Link | https://commentaccord.itch.io/spirit-supper |
| Original URL | https://ldjam.com/events/ludum-dare/49/spirit-supper |
Ratings
| Overall | 1317th | 3.026⭐ | 21🧑⚖️ |
| Fun | 1368th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 1465th | 2.389⭐ | 20🧑⚖️ |
| Theme | 1404th | 2.605⭐ | 21🧑⚖️ |
| Graphics | 1041th | 3.263⭐ | 21🧑⚖️ |
| Audio | 342th | 3.694⭐ | 20🧑⚖️ |
| Humor | 994th | 2.528⭐ | 20🧑⚖️ |
| Mood | 1085th | 3.083⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 10🗨️ |
Fun- It was cute so I gave it a middle fun score, it was cool to run around chasing things for a few minutes. But I wasn't sure what I'm supposed to do really, but eventually I figured it out.
Innovation - Just matching isn't the most innovative, but honestly I like how things are set up and I feel like for sure there is potential if you make things more complex then just match x=x.
Graphics - Very cute and stylistic! Wonderful job on this.
Audio: Again, just great for the style.
Mood: Not bad at all! I loved the little ghosts and running around chasing.
Overall a solid entry, good job!
Else, it's fun and good
Just a minor comment, I hope you don't mind: for me, all the audio was coming from the left earbud of my headphone. I think you used the AudioStreamPlayer2D on Godot for playing those sounds... that isn't a big deal, but the AudioStreamPlayer2D plays it audio according to its position. This creates a nice effect of course, but in this case only my left ear had audio 😅
This can be fixed by using the AudioStreamPlayer node instead. Once again, I hope you don't mind this feedback!
Great job!