LIFE|DEATH by Sockenpuppe

Reality is on the brink of collapse!
Instead of stabilizing the veil to the afterlife, Miranda the Witch accidentally weakened it!
Catch ghosts that are crossing over and put them into the stabilizer to strengthen the veil.
But beware! Miranda's Ghost Vacuum is prone to exploding.
WASD or Arrow Keys to move.
Space for sucking in ghosts.
Catching ghosts decreases a random amount of the blue bar on the left side. Putting ghosts into the stabilizer (by entering the spiral next to it) replenishes the blue bar. If the bar hits zero, Miranda's Ghost Vacuum explodes and it's Game Over.

Update:
I added an updated version to the itch.io page with the following changes:
I fixed a weird problem where the timer would restart once it reached 60s.
Movement should feel much better now:
- Miranda looks at the mouse, now. That means it's no longer necessary to use A + D (or Right Arrow + Left Arrow) for turning.
- She also walks a bit faster.
- I increased the size of the blue vacuum bar and the hearts.
- It's now possible to suck in a few more ghosts and to get hit a few more times before dying.
- I decreased the amound of ghosts that need to be caught in order to win.
I kept the original jam version for the WebGL build. As of right now, the updated version is downloadable only. I'll change this once the play+rate phase is over.
| Link | https://sockenpuppe.itch.io/lifedeath |
| Link | https://sockenpuppe.itch.io/lifedeath |
| Original URL | https://ldjam.com/events/ludum-dare/49/lifedeath |
Ratings
| Overall | 1273th | 3.069⭐ | 31🧑⚖️ |
| Fun | 1390th | 2.707⭐ | 31🧑⚖️ |
| Innovation | 1109th | 2.966⭐ | 31🧑⚖️ |
| Theme | 1197th | 3⭐ | 31🧑⚖️ |
| Graphics | 509th | 3.867⭐ | 32🧑⚖️ |
| Audio | 876th | 2.879⭐ | 31🧑⚖️ |
| Humor | 857th | 2.74⭐ | 27🧑⚖️ |
| Mood | 872th | 3.296⭐ | 29🧑⚖️ |
| Given | 29🗳️ | 33🗨️ |
All that aside, outstanding work!
Yeah, I'll definitely rework the controls (🤣) and balancing.
Using the mouse for direction is a great idea!
It was a bit too late when I saw how small the UI turned out; will also be changed :)
Good job!
I added an updated version to my itch.io page which should take care of the worst problems with movement and balancing. As of right now, I've added it as an additional version for download and kept the original for the WebGL build (since I'm not quite sure whether these changes are allowed for the jam).
I`v liked style, graphics and idea, gameplay is a lil hard, but seems to be chalanging)) Ghostbusters!!!
The tank controls made the game quite hard, and the music/background noise loop was a bit too short so felt kinda repetitive. Some sound effects for feedback when you've dropped the ghosts off in the spiral would help since it's not entirely clear when you're close enough.
Overall a good core idea that just needs a bit more polish :)
The game is quite challenging! But it has a cool atmosphere.
I found a way to cheese it easily - just stand next to the portal thing and suck in the ghosts from there.
My one complaint is just that it wasn't immediately evident what was happening when i was using the vacuum - a sound effect or a suction graphic could go a really long way in giving good feedback to the player.
Nicely done on the world and the game play :)