Saturday Night Cleaver by bramreth
Udo the orc has a stressful life - but he loves to let loose by boogieing down and slaying skeletons!


| Link | https://bramreth.itch.io/saturday-night-cleaver |
| Original URL | https://ldjam.com/events/ludum-dare/49/saturday-night-cleaver |
Ratings
| Overall | 1060th | 3.283⭐ | 25🧑⚖️ |
| Fun | 763th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 1243th | 2.804⭐ | 25🧑⚖️ |
| Theme | 1513th | 2.114⭐ | 24🧑⚖️ |
| Graphics | 674th | 3.696⭐ | 25🧑⚖️ |
| Audio | 587th | 3.391⭐ | 25🧑⚖️ |
| Humor | 655th | 3.087⭐ | 25🧑⚖️ |
| Mood | 825th | 3.348⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |
Also, it might help to start the game of with a low cap on the max number of enemies on screen. This would allow players time to get used to the game mechanics and the subsequent ramping up of difficulty would increase the challenge.
Also, the visual effects on the attacks were dope!
My experience was that blocking only matters at the end, where I have to remember to use it to maximise coins. The player character and enemy art is very nice, and I like the ~~sword~~ cleaver. Shouting is just for fun right?
Super polished visuals and sound, with nice music. The weapon effects are very cool.
I like how you combined the block, coin collection, and secondary attack into one thing, it makes it satisfying to use. Sure there's not a whole lot of depth beyond that, but for a jam game it's really impressive and fun to play.
I had something happen a couple times I think where it would start fading to black, then because I thought the round was over I would stop doing anything, but then I would die and have to start over.
I have played it now! Enjoying the Binding of Issac / classic Legend of Zelda dungeon feel. Would have liked a _little_ more disco lol