Deepwell Safety Inc. by rock-gong
The universe is peaceful on the surface,but full of danger.The conflicts between planets and nations never end.You are an employee of the Deepwell Safety Inc. Your daily job is receiving, sending back, and taking care of your customers' goods.Through interacting with your customers,try to find out what is happenning in the universe,and try to protect your company and the planet from danger.
Control: - Use mouse left click to press buttons - Press the switch on the top-right corner (or press D key) to process to the next day - Press the red "CARGO-PORT" button to meet your customer - Press the "STORAGE-PLAN" button to open the storage grid - Drag tickets to storage grid to store inventories - Drag inventories to move it. - When dragging a inventory, press R key to rotate
Cautious!Some inventories may cause temperature problem and radiation hazard,and some inventories is fragile.Some inventories may change the story flow.Treat the inventories carefully and put them in proper place.At the same time,overcome the personal financial problem.Try you best to reach the good ending.



| Link | https://threeku.itch.io/deepwellsafetyinc |
| Link | https://threeku.itch.io/deepwellsafetyinc |
| Original URL | https://ldjam.com/events/ludum-dare/49/deepwell-safety-inc |
Ratings
| Overall | 57th | 4.205⭐ | 47🧑⚖️ |
| Fun | 135th | 4.011⭐ | 47🧑⚖️ |
| Innovation | 78th | 4.067⭐ | 48🧑⚖️ |
| Theme | 514th | 3.795⭐ | 47🧑⚖️ |
| Graphics | 42th | 4.596⭐ | 50🧑⚖️ |
| Audio | 40th | 4.267⭐ | 48🧑⚖️ |
| Humor | 520th | 3.308⭐ | 42🧑⚖️ |
| Mood | 128th | 4.093⭐ | 46🧑⚖️ |
| Given | 36🗳️ | 63🗨️ |

I think the global rythm of the game is a bit slow, maybe have more stuff happening each day but less day overall?
The gameplay is solid and really geets deeper as you proceed through the days, great stuff!
Good work and thank you for your game!
As for the game play, I work in a warehouse as an actual job. The requirements of being careful of how to stack things and what to put near to each other was done very well here (although I wouldn't normally put a cat next to an RPG for a week)
Only bug I ran into was on day 33, the man wanted his bird back. I placed it in the "holding area" (?), but I think I dragged it over to him before the door fully opened when switching to the "cargo port", and so it just disappeared, and there was no way to get it back. Bye bye, Birdie.
Still, great job!
Only one gripe and This may be because I was using the web version but I kept running in to an issue where I would drag something over and it would get stuck in mid air so I had to drop it
The art is simple but it's clear for the gameplay purposes, I love the subtle story that's going on in the background and of course I really adore your soundtrack! It has a few bugs though, sometimes dragging an item to and out of the storage bugs out and disappears for a while, then clicking makes it appear again.
Nontheless, the game has an enjoyable gameplay loop and with a few more features I can imagine it being sold on Steam :) Really good entry
It reminds me a bit of papers please ^^ and builds around the same principle as [This entry](https://ldjam.com/events/ludum-dare/49/why-cant-i-hold-all-these-items) but with much nicer graphics.
There is a background story, lovely made graphics, a moody sound and a gameplay that seems not sooo challenging until you make your first mistake ^^.
The minor flaws with the UI have been mentioned earlier, so I'll skip that part.
Definitely one of my favorites in this jam!
Props to the whole team for making this game!
Aim higher! Make this a full game, and put it in some play store. It will earn you some bucks I bet.
Keep up the good work!
When the theme was revealed, I immediately dreaded to see a lot of people use physics engine, and I "wasn't" disapointed. I know that not all people are interested in design, that constraints in time and people make it hard to put together a game in just 72H and (obviously and fortunately) that not all physics game are bad. But it seems that for a lot of people, it's some sort of shortpath to "easy fun". All in all, it makes game like yours all the more pleasant to stumble upon as I enjoyed to have some well balanced mechanics to deal with. As others said, there's a bit of "Paper please" in your game, but with more chalenging and interesting gameplay.
To be picky, I'd say storage UI could be a bit better, especially the "life bar". On UX side, to get informations on items stored, I didn't find any other way than take them back on the "table". Getting information hovering them seems a nice improvement.
Anyway, well done, you should be proud of yourselves.
But I felt just skipping doesn't affect anything
I think you guys add something to lose or keep more customer often
Other than that amazing game