Tower of unlife by bigassopper

[raw]
made by bigassopper for Ludum Dare 49 (JAM)

An Action Platformer where you have to climb the furthest you can in a tower that is kind of.... Unstable.

Time your Jumps, dodge from Saws and some Angry Wizards and overcome the biggest challenge of climbing in dangerous platforms while a tower is Moving.

towerprint.png secondprint.png

Made by bigas and nibbid

Ratings

Overall 180th 3.981⭐ 29🧑‍⚖️
Fun 165th 3.963⭐ 29🧑‍⚖️
Innovation 399th 3.63⭐ 29🧑‍⚖️
Theme 124th 4.241⭐ 29🧑‍⚖️
Graphics 262th 4.185⭐ 29🧑‍⚖️
Audio 706th 3.204⭐ 29🧑‍⚖️
Humor 951th 2.614⭐ 24🧑‍⚖️
Mood 607th 3.537⭐ 29🧑‍⚖️
Given 22🗳️ 25🗨️

Feedback

ToxicHouse
05. Oct 2021 · 00:40 UTC
Good Game!
LDJam user 257946
05. Oct 2021 · 02:07 UTC
I really like the concept! I have never been good at platformers, but I was able to quickly pick up this game and enjoy it!
Very fun!
Rusty Roberts
05. Oct 2021 · 02:09 UTC
super fun! nice job!
professir
05. Oct 2021 · 02:09 UTC
Really nice platformer
LelulaGames
05. Oct 2021 · 02:10 UTC
OMG! Such a simple mechanic and so frustrating and.... JUST ONE MORE ROUND!
Absolutely great game. Getting over it just got so much more ragy.
Rayredd
05. Oct 2021 · 02:10 UTC
I LOVE the graphics and the animation! Really cool idea and made very well.
Enad96
05. Oct 2021 · 02:13 UTC
Great execution of an idea that's on theme. I'm not sure if I'm just bad at the game but a few times when I got near a crystal it triggered and the screen moved up and wiped me out before I could land on the platform.
circle
05. Oct 2021 · 02:15 UTC
AHHHHHHHHHH I FELL.

Really good, loads of fun. Everything from the gameplay to the art to the music. It was all perfect. I felt so much pain just now when I fell. At first I was relieved, as I thought it was like Getting Over It where I'd keep falling until I caught myself. Then, I felt relief when I just lost a heart. Than I lost another heart. And another. And then I was back at the beginning. Absolutely delightful. Just really fun stuff.
LDJam user 0
05. Oct 2021 · 02:15 UTC
I had to keep trying! Very cool mechanic. The sound effect for the rotating is satisfying as well
LDJam user 258516
05. Oct 2021 · 02:18 UTC
Well, my hand are hurting a lot after trying to move against gravity... Great game, I love how not only the tower moves but also the gravity changes the direction. But the checkpoint system doesn't make so much sense to me, sometimes I was on the fourth floor with 3 hearts, and I fall, and the game restart in the first level. And the settings it's not working in the HTML version.
Karsinis
05. Oct 2021 · 02:19 UTC
Very cute little platformer. Nice feel and I love the character sprite.
Vulpez
05. Oct 2021 · 02:35 UTC
Very nice, love the sprites
tinykidtoo
05. Oct 2021 · 02:40 UTC
I love the graphics, they look great. Along with the great platforming mechanics, the game feels very polished. I like the concept of the tilting world, but I feel more could be done with it from a game design perspective. Maybe making it a bit faster would be interesting, but make it harder.
Fiote
05. Oct 2021 · 03:07 UTC
The game visually restored your hearts when reaching a small checkpoint, but it would not "logically" restore it (when one would be consumed, it was clear it was the 'next' one, not the right one).

That said, the game was FUN! I even got my gamepad to try to beat it (too bad the pad didnt work - but that's on me). Nice entry! loved the rotating effect!
MFauzan
05. Oct 2021 · 08:00 UTC
great concept, fun game and also pretty good graphics
BGDC
05. Oct 2021 · 08:59 UTC
Overall a good game, could be better with additional BGM and replace the health system with respawn from the last checkpoint instead. A bit irritating to go all the way only to get thrown back to start from running out of health. Thanks for the game!
Chargrills21
05. Oct 2021 · 09:14 UTC
This game is very addicting, I spent an hour on this. It is kind of hard, though. Great submission overall though.
henriquecanella
05. Oct 2021 · 12:16 UTC
Very nice game, really liked the simple pixel art. Also good job on the platformer controllers for me it was very juicy =D
Misfire_dev
06. Oct 2021 · 11:06 UTC
love the concept, feels really well made and solid, gj
lonewookie
07. Oct 2021 · 13:05 UTC
This was a great game! Challenging, but fun enough to keep me coming back. I didn't get very far, but only because I'm trying to make time to play as many games as possible, I may try to come back again in the future to get to the end! Sound was great, and the mechanic fit the theme perfectly. Well done!
Ethernal Tech
09. Oct 2021 · 01:38 UTC
Impressive graphics, I really loved it: 3 congratulations
BadPiggy
09. Oct 2021 · 17:35 UTC
Made it till the sixth floor in the second part of the tower and got killed by sawblades. This is a unique type of platformer tbh. Most of the time when you play platformers now, you basically try and speedrun it but this game demands a very patient playstyle for it. You need to watch the rotation of the tower before even moving. Loved how the rotation of the tower even helped in platforming and that you had to wait for the tower to be rotated in a certain direction for you to be able to platform properly. I do wish there were more of the type of checkpoints where you spawn even after losing all your lives because it was getting a little frustrating having to redo the entire first section of the tower. It did give me a bit more of a sense of mastery over the method of platforming the game required, even though it was rather frustrating. Visuals were great as well. Awesome entry and very unique take on the theme. I'm definitely coming back to this
RetroSpecter
14. Oct 2021 · 05:38 UTC
A really simple concept done really well. The music get's a bit grating after a while, but the visuals are very poppy.
Some small ideas for extra polish. When you run out of lives, have a game over screen so that it feels more meaningful (I didn't realize I had restarted until I noticed I was at the bottom again). When you read signs, it would be nice if the tilting stopped. Finally, a little dust cloud particle effect while your sliding around would help sell it a bit more.