Toy Tactics by JoeShanahan
You're a toy soldier, and you have to defeat the enemy soldiers! Navigate round the unstable environment to battle against the other teams! The environment is built out of physics objects, so if you can hit it hard enough, you can make it fall over.
Features
- Destructible environments!
- Explosions!!
- Jetpacks!!
- Customisable team names!!!
- Local multiplayer!!!
- AI opponents!!!! (who love walking into things)
- Bugs!!!!! (so many)
- A settings menu with volume sliders!!!!! (what?!)
- Toy soldiers with all the articulated joints modelled!!!! (yes I know toy soldiers don't normally move)
How to Play
Each player takes turns to choose a single solider to move. There is a limited distance you can move during your turn, after which you can use a weapon once to end your turn. The last team standing wins!
WASD / Arrows: Move
Mouse: Look around
Space: Jump / Jetpack
Left Click: Action
Right Click / E: Weapon Select




Notes
- We ran out of time and didn't get to finish any proper levels in time for submission
- An improved (post-jam) version of the levels is available at https://3djoe.co.uk/unity/toy-tactics/
Credits
https://icons8.com/ (weapon icons)
Joe Shanahan (programming / character model)
Amy Elliott (programming / AI)
As we are a team of two, we both did lots of different stuff!
(the music and sound effects came from asset packs purchased through Humble Bundle)
| Link | https://horsehead.itch.io/toy-tactics |
| Submission Build | https://horsehead.itch.io/toy-tactics |
| Post-jam (better tutorials + extra level) | https://3djoe.co.uk/unity/toy-tactics/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/toy-tactics |
Ratings
| Overall | 562th | 3.657⭐ | 56🧑⚖️ |
| Fun | 405th | 3.718⭐ | 57🧑⚖️ |
| Innovation | 470th | 3.575⭐ | 55🧑⚖️ |
| Theme | 1092th | 3.148⭐ | 56🧑⚖️ |
| Graphics | 712th | 3.655⭐ | 57🧑⚖️ |
| Humor | 370th | 3.547⭐ | 55🧑⚖️ |
| Mood | 672th | 3.49⭐ | 54🧑⚖️ |
| Given | 37🗳️ | 86🗨️ |
Just one feature suggestion: when it's my turn to select a soldier I would like to be able to look around the stage more, since I want to carefully choose the optimal strategic position.
Great tutorial levels to introduce all the elements. Took me a couple of tries to not fly to space with the jetpack. The bomb was definitely my favorite weapon with the added element of destroying the environment.
The positioning didn't all that important as the AI was quite stumped in a lot of situations anyway and shooting from behind cover didn't work as well as I was hoping. Would have really liked to play on a bigger level with more players.
I think this has all the elements to be extended into a full-blown game especially with these lovely little toy soldiers!
Jetpack was hard to control - better air control with WASD would have been good. And the enemies' AI (impressive, again, for such a short time) would occasionally have them unloading the gun into a wall.
Please finish this game, I think it's worth it.