UNSTAckaBLE by Epiphaner
Try to stack a tower as high as possible, but be careful with unstable foundations!
This is my first actual game, so please be gentle :grin:
| Link | https://epiphaner.itch.io/unstackable |
| Link | https://epiphaner.itch.io/unstackable |
| Link | https://epiphaner.itch.io/unstackable |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstackable-1 |
Ratings
| Overall | 377th | 3.25⭐ | 22🧑⚖️ |
| Fun | 302th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 472th | 2.75⭐ | 22🧑⚖️ |
| Theme | 101th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 494th | 2.579⭐ | 21🧑⚖️ |
| Humor | 407th | 2⭐ | 21🧑⚖️ |
| Mood | 491th | 2.075⭐ | 22🧑⚖️ |
| Given | 44🗳️ | 11🗨️ |

i think one issue is that its pretty difficult to have any kind of strategy actually
my highest score was because i kept stacking cubes on top of each other in a straight column until it all came crashing down and i never got higher by any other way haha
i understand that making the cubes that you spawn drop increases the difficulty, but it also makes the perspective pretty confusing and hard to be precise to have any real strategy
but overall the minimalist graphics and mechanics were really well done. good job!
@paperaeroplane555 Thanks! I agree that it's hard to strategize. During playtesting I found that a high score is achievable by building a foundation in the first 2/3 of the time and going straight up for the remaining time. Alternatively, use an autoclicker to spawn 100 blocks per second. Got scores above 100 using the second trick :wink:
There may be some strategies I have not discovered.
@kakapoy Honestly, that was my inspiration. Kids trying to stack blocks and learning how balance works. I just let Unity's physics system be its buggy self to fit the theme :laughing:
@thieme55 That's a great idea! Maybe a shadow where the block would spawn in or something. :thinking:
@krjemelik Thanks, I do plan on becoming better and creating more :grin:
I don't know what sounds you heard though, maybe something else was running in the background while you played? Because I didn't add any sounds. Didn't have the time to check how to do that unfortunately.
@flying-dog-fish Haha, try an autoclicker at 100 clicks per second, you'll get crazy scores!
@yogurtthehorse Thanks for trying. If I had more time, one of the things I would have done was build detection so a cube could not spawn inside another. And see if there is a way to make the Unity physics calm down a bit... :upside_down:
I contemplated adding different shapes, but ultimately decided against it. Since the physics in Unity are far from stable, the simple cube seemed the best option to me.
If time permitted I would have added the option for flattening and elongating the cubes to create some sort of planks, for example by using the scrolling wheel.
There is also the infinite difficulty (really should have named that "mode" instead of "difficulty") for those that just want to see how high you can get without constraints.
Really addictive. I did not expect anything when I took a look at your game, but finally I had fun playing. This is maybe the easiest way to fit with the theme, but the gameplay is good enough. Maybe you could add some features like a free camera so as to rotate around the scene. It helps us to find a better place for the next cube. It is possible to set a strategy. Well done ++
@geckoo1337 Haha, glad you like it! A better version is very likely to come a bit after the scoring is over. Giving more room for strategising is the focus. (as well as fixing that one spelling mistake that slipped by me :grimacing:)
Next time I'll probably have a nicer introduction page, that would help with setting the expectations.
@barrier Thanks, I'm planning to!