Stack Droid Saves The Party by Shawn Beck
Stack crates, roll logs and keep the bonfire going. Everyone's counting on you to save the party.
This game was made for Ludum Dare 49 (Theme: Unstable)



| Link | https://shawnbecktp.itch.io/stack-boy-saves-the-party |
| Original URL | https://ldjam.com/events/ludum-dare/49/stack-boy-saves-the-party |
Ratings
| Overall | 18th | 4.385⭐ | 28🧑⚖️ |
| Fun | 56th | 4.154⭐ | 28🧑⚖️ |
| Innovation | 220th | 3.82⭐ | 27🧑⚖️ |
| Theme | 112th | 4.269⭐ | 28🧑⚖️ |
| Graphics | 3th | 4.796⭐ | 29🧑⚖️ |
| Audio | 25th | 4.313⭐ | 26🧑⚖️ |
| Humor | 45th | 4.283⭐ | 25🧑⚖️ |
| Mood | 10th | 4.587⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 31🗨️ |
Sorry to say that I can't play your game but I really want to play as cutie droid!!!
Superb graphics and animation style, you really managed to create a small contained world here that I enjoyed spending some time in.
Implementation of the theme is also nice, I liked the fact that carrying the stack disables the jump and effectively there are 2 different modes of movement that are very different. It was also refreshing that not each log required doing the stacking.
Personally I feel like the stacking mechanic/movement could use some more polish, as it required me to be super slow and super careful, and sometimes felt tedious instead of fun. Sometimes when picking up blocks the whole tower would collapse, and my worse enemy was rotating the character as often it would do it super fast and mess up the whole tower. I would love to have more precision when moving during stacking or ideally the blocks to be more forgiving, more 'sticky' so they would not collapse so easily.
I liked the tilting mechanic a lot, I feel like you could make a lot of interesting gameplay ideas with this and differently shaped objects etc.
The pacing of the game and explanation for each mechanic was very well done - I enjoyed exploring this little open world.
Solid entry! :muscle: 🍩:fire: