Mental Madness by Escortti

[raw]
made by Escortti for Ludum Dare 49 (JAM)

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Step into the unstable mind of a nameless test subject. They have gone through much physical and mental trauma. Because of this they are now trying to escape the facilities where they’re in.

You are dealt afflictions at the start of the game based on your past trauma that change your perception and the game's rules.

Multiple playthroughs are recommended.

Ratings

Given 12🗳️ 0🗨️

Feedback

zet
06. Oct 2021 · 13:00 UTC
Slow paced, but fun! Interesting 2D assets
nightlight00
06. Oct 2021 · 13:04 UTC
was a nice little game!
almightyzentaco
06. Oct 2021 · 13:10 UTC
I'm a sucker for low rez pixel art like this. A nice little roguelike-esque adventure game. The stamina mechanic didn't seem to add much, since enemies didn't move or attack when you rested. It just forced you to stop and press R a lot. Also, the screen centering needs to adjust when you have claustophobia, otherwise you can't see where you are going. A stylish entry overall. Nice work!
enderswype
06. Oct 2021 · 13:15 UTC
either i'm dumb or you have to guess the controls yourself xD managed to finish the game tho ahah :)
swiney
06. Oct 2021 · 13:16 UTC
Quite a different game and a nice take on the theme. It matches the style of the game, but the font was pretty hard to read for me.
🎤 Escortti
06. Oct 2021 · 13:46 UTC
@enderswype You can open controls and ailments window by holding Tab. The game should say this in the text log when you start the game. Some ailments make it hard to see the log so that's my bad.
Kamuniaft
06. Oct 2021 · 13:47 UTC
I liked minimalistic art style and those messages the game puts into event log (they really adds up to the atmosphere). Another crazy thing is - I completed the game to the end (lvl 4) and never figured out, wat exactly the rules were:)
Oliver Richmeier
20. Oct 2021 · 15:49 UTC
Really interesting concept! Replaying it, I love the variety in the effects of the ailments, how some of them change aesthetic elements and others actively affect gameplay. With a procedural element to the levels and more engaging enemy design, this could actually be quite a fun little coffee break roguelike. I also liked how much music there was and all the ambiance in the background
LDJam user 261242
21. Oct 2021 · 04:27 UTC
Quite fun but the font was really hard to read.