Earthquake City Builder by JM Studio
Earthquake City Builder is a management game where you should create the bigger city on a very unstable ground where earthquakes occurs very often.
Don’t let your buildings get destroyed and do some research to unlock technology and upgrade for your building.
Start your city and face earthquakes.
Repair your buildings.
Upgrade your buildings.
Unlock some technologies.
Grow your city.
Be careful to not let your buildings collapse.
Note :
I planned much more features and animations but I got lack of time at the end.. I quickly did some balancing at the end, but I have no idea if it is good or not, so I apologize in advance for that.
Ratings
| Overall | 23th | 4.125⭐ | 26🧑⚖️ |
| Fun | 84th | 3.833⭐ | 26🧑⚖️ |
| Innovation | 153th | 3.688⭐ | 26🧑⚖️ |
| Theme | 14th | 4.417⭐ | 26🧑⚖️ |
| Graphics | 23th | 4.313⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 0🗨️ |
I love the fact you even have some kind of progression with the science.
Then I wanted to break the game:
-You can click several times on the "next month" button so it could run several earthquakes at the same time.
-When I want to destroy a building it was destorying the one in the middle? (maybe an issue with the selection)
-The health bar goes on top of the buildings so it was hard to see the amount to repair sometimes.
The soundtrack could use some help, but c'mon it's still a very solid game
Love it :heart: Here's my monstrosity of a city I built 
The villa by far is the best building, as it comes with a lot of stability (which is the most important) and still has twice the amount of money production as the normal house with 1.5 space cost.
Basically you can cheese the whole game super easil by building normal houses in all 4 coreners in the map until you can afford the first villas (this will at least keep 1 of them nearly each round complete) and then just build villas. YOu need to research the last upgrade first and then progressively all structure updates - as earthquakes shift anyways every round, both the magnitude and position is nice to know but only cost research points.
The bank with a +10% gain in money, but weak structure, costs too much to repair and the universit yis rathe rpointless, as after about 30 round sther eis nothing left to research.
Tha tbeing said it's a lovely idea and I enjoyed the whole game. Howeve rI'd rather like to have science calculate don overall inhabitants and rebalance the villas down to less inhabitants and the big (instable blocks) to a lot more inhabitants.
THer ealso should be a way to spend mor escience later on.
I understand that it's a quickly developed gamejam game, and that everybody has to do as much as time allows, but if you consider further developing this, the feedback mainly helps.
The game looks absolutely great and I really enjoyed having a well done tutorial.
Maybe try to balance the game a bit better.
The upgrade to automatically regenerate your buildings is way to powerful and I nearly never had to repair any buildings myself.
Also the "weak" buildings are strong enough to withstand the earthquakes easily with this upgrade so you can just place them everywhere and get cheap new money and population.
Still a fun gam though. Well done :thumbsup_tone2:
PS: If you press 'esc' in the WebGL Build the application crashes.
Very nice game all around, I really like earthquake effect. I would love to see buildings shaking with the ground, it probably will look even more epic. Balance seems to be on the easy side, probably need some tweaks for the post-compo, but works perfectly as-is for a quick play. Well done!
Great little game ! Very well done. The only thing that is a bit annoying is the music, but the rest is so polished it's not a problem. Also, I found a little bug : if you're using the repair tool, clicking on a fully repaired building still cost money, at the end of the game I wanted to just have a good looking screenshot with every building repaired and I just randomly moved the mouse while spamming left click until I realized that this was wasting most of my money ! Not a big issue but still a bit annoying, would have loved a "repair all" button for this situation.
A small annoyance is the upgrade window that appears fixed on the right, it does not allow you to select the buildings that covers. I think science ends too soon, it should cost more, and the autorepair upgrade makes the game too easy to play.
awesome for a gamejam, very well done.

I found one bug: when demolishing houses the house under the yes button gets demolished instead of the one you click on. Fortunately, if there is no house under the yes button, the right house gets demolished.