Repair The Unstable Network by alpatabeyy
Hi guys! This jam is first to me. I hope like my game. Everything was made by me.
| Link | https://alpatabeyy.itch.io/repair-the-unstable-network |
| Link | https://alpatabeyy.itch.io/repair-the-unstable-network |
| Original URL | https://ldjam.com/events/ludum-dare/49/repair-the-unstable-network |
Ratings
| Given | 2🗳️ | 1🗨️ |
This is the outPut error for your bug
"Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload"
The solution:
Disable the compression of WEBGL. How to do it?
On Unity: Edit > Project Settings > Player > *Select HTML5 icon* > Publishing Settings > Compression Format set on Disable
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If only it were that easy to repair an unstable connection in real life. Then again, I'm not sure I would want to play a clicking game every time I'm dropped from a video call.
It seems like you had a simple idea and executed well on it. The graphics and gameplay were smooth, so the next step would be to take it up a notch and make it a bit more complex. Here are some random suggestions I have that could make the gameplay more engaging:
* The player finds other things in the darkness that they must not click on, or it will destabilize the connection somehow.
* The player finds text in the darkness that they can read to tell a sort of story throughout the game.
* The routers start moving, change size, try to avoid your mouse, etc.
@ilokimo @aarc-noa @dawcrash @fabioecco @yoss-iii
@stroe-andrew
Thanks for the solution! I fixed thanks to your comment
@carraka
Thank you for the feedbacks! I implemented this actions in the earliest time!