Portal Problems! by LadyMistLeaf
As we found out in the last Ludum Dare, there is a Demon Lord and his wife who take people from our world and place bets on whether or not they escape. But what happens when the portal starts having issues, with you still in the demon realm?
Arrow keys to move and spacebar to pick up items or deposit the item in the blue drop box. The computer gives you a hint (at the top pf the screen) of what they will need.
No music, but there is sound!
Graphics made in Paint.net Code is all mine (used some code from an ongoing game I am developing) I also provided the voice for the Demoness. Recorded from my phone while curled under a blanket (no joke, it was to stop echo).
| Source Included | https://ladymistleaf.itch.io/portal-problems |
| Original URL | https://ldjam.com/events/ludum-dare/49/portal-problems |
Ratings
| Overall | 506th | 2.829⭐ | 40🧑⚖️ |
| Fun | 448th | 2.842⭐ | 40🧑⚖️ |
| Innovation | 481th | 2.684⭐ | 40🧑⚖️ |
| Theme | 501th | 2.632⭐ | 40🧑⚖️ |
| Graphics | 417th | 3.026⭐ | 40🧑⚖️ |
| Given | 30🗳️ | 52🗨️ |
That said, I'd hoped for a bit more, even for a compo game. (Also I'm surprised that anyone that can denoise their audio that well didn't put a _big_ reverb/pitch effect on a demon's voice ... but that's just me probably :slight_smile: By which I mean to say, I think the voice acting adds a lot, and if this where my game I'd definitely put the Audio category back on.)
P.S. Disclaimer: Due to browser being browsers, I could either play this with sound, but the spacebar would scroll the itch.io page instead, _or_ download it, but then it wouldn't play the intro narration (though it would play both the bad and the good endings).
P.P.S. Seems the single row of games shown on top of the main LDJam page are not ranked by # of ratings right now? Huh.
And I forgot to mention that there are actually multiple endings based on how many you got right/wrong! I will go modify the description to include that right now! Although I see you found the good and the bad ending, but did you find the perfect ending? :)
When it comes to sound, I know nothing! My "denoise" was just recording with my phone in my bed curled up under a comforter to stop any echo/other noises. Feeling like a sexy demoness is hard when your knees are almost touching you chin! I just put the audio in the game as is, I used no software to modify it, and I wouldn't know how to.
I didn't know about the spacebar issues, but I encountered issues with the up and down arrow keys. It's why I encouraged players to full screen the game, even though it looks weird, because I could not enjoy my own game if it wasn't :/
Thank you very much for your review!
Great! :-)
just figured out while writing this comment the game is submitted for Compo, looks decent for a game made alone in only 48 hours :thumbsup:
But I both fixed and broke the portal.
But on my second playthrough I got it all. Cool take on a scavenger hunt game. I like how the hints are hints instead of "get this"
I would have liked to see a proper end screen as I sat at a blank screen for a short while before I realized the game was over.
Sadly no intro what/how to do and no "game over" / restart screen.
The corridors are too small to go into because the character is too big. I would recommend making them bigger. Adding some objects into them makes the scene a bit more dynamic. It would also be great to see WASD controls instead of just the arrow keys.
The game is quite simple but I like the fact that it is a sequel of your last Ludum Dare entry. I think it's cool to do something that x) It's a great idea x)
Great work!
I love the idea to have two endings based on how well player performs and the uncertainty of which of them is actually good or bad. >_< I also like the idea of making a sequel for a previous jam game. Gameplay-wise, it was a fun little top-down game with a clever core and nice execution.
Here's a recording of my playthrough:
https://youtu.be/7-f5Bzuj2Vo
I enjoyed solving the hints. Nice job.