Portals From Fire by Moandor
PORTALS FROM FIRE
STORY :
Your boss decides to leave you alone to manage an interdimentional portal transport company. You, the company’s intern, have to keep the main generator from becoming unstable !
Activate the portals to keep you from getting fired
Activate the portals to keep you from setting the company on fire... For a time...


GOAL :
Survive by activating portals in order to increase the timer and vent the excess power to prevent the inevitable as long as possible.
If the timer reaches 0... BOOM !

FEATURES :
Portal will spawn randomly on the map.
- Once activated they will spawn different things depending on their color.
Blue ones will spawn walls that will block you
You can push some walls and destroys others (except for quantic wall who are always teleporting)
Red ones will spawn enemies
- They have various behavior, some will just wander on the map, others will actively chase you
Green ones will spawn hazards on the floor
- Each one can inflict you with a debuff, including slow or inversed controls

Once exhausted, the portals may leave a bonus or malus behind it
- You can get bonus to go faster, becoming invincible, shoot a laser, etc.
- When picking up a bonus, your boss might come to talk to you and spam your screen !

TEAM :
- Corto Dufour: Pixel Artist
- Bastien Ruivo: Developer
- Nicolas Triau: Developer & Sound Designer
- David Dehe: Developer & Designer
Good Luck !
| Unzip then launch the .exe | https://pecking-crow-studio.itch.io/portals-from-fire |
| Original URL | https://ldjam.com/events/ludum-dare/49/portals-from-fire |
Ratings
| Overall | 479th | 3.714⭐ | 44🧑⚖️ |
| Fun | 397th | 3.726⭐ | 44🧑⚖️ |
| Innovation | 531th | 3.524⭐ | 43🧑⚖️ |
| Theme | 400th | 3.89⭐ | 43🧑⚖️ |
| Graphics | 285th | 4.14⭐ | 45🧑⚖️ |
| Audio | 382th | 3.643⭐ | 44🧑⚖️ |
| Humor | 260th | 3.726⭐ | 44🧑⚖️ |
| Mood | 607th | 3.537⭐ | 43🧑⚖️ |
| Given | 65🗳️ | 63🗨️ |
Nice and polished graphics and menus. The gameplay was fast and chaotic which was fun.
For some weird reason though wasd did not work for me so I had to use the arrows, e, and the mouse, quite the challenging control-scheme. And the screen-shake, although adding a lot of "feel" was a bit high in my taste, maybe a slider to reduce it would be nice (but then again, it is a jam, who has time for settings :))
The sound was fitting, high tempo and matched the countdown which tied it in very well.
Very well done! Nice game!
I have no complaints, congrats!
you can alt + shift to have WASD placement (don't forgot to alt shift after the game) or just use arrow key !
Thanks for all of your feedback :D
It's also a bit frustrating that the controls - the most important part of the experience - don't work as listed in the actual release. Side note: is there any reason at all the game maps one input to "left click"? The use of mouse controls for this one purpose seems really counterintuitive.
Was kinda clueless but still enjoyed the whacky situation xd

(Also just a heads up, you spelled "lose" incorrectly on the failure screen)
Nice game!
That was fun but really hectic, I didn't make it in time to next portal and also it seems there was a delay to time addition, so when I activated a portal, time still ran out.
Anyway, good looking game, music and effects built up the tension atmosphere :)
@tomssuli Yeah, Actually the timer is incremented at the destruction of the portal and not at is activation, tiny error that we will fix if we come back into the game one day :) thanks for your feedback !
Very good and polished game! Like, wow. The VFX and SFX are good, they make the shakes and kicks feel very real and juicy. The rhythm is cool. Overall, the game feels very finished although it's based on a complex concept. Congrats.
And the boss is the best idea omg. Sooo annoying, and their face is perfect.
I'm an artist so I'm just going to make a little comment on the graphics (and I do love them, everything stands out clearly and the accumulation works very well, and they're very detailed), which is that when you make a pixel-art game, it's preferable to have a constant pixel size for all the sprites, it makes the scene seem more coherent (I think some monsters, and the character, have smaller pixels than the rest).
Thanks for the experience :smile_cat: and congrats, really.
Nice Work
Great graphic, nice music and sound effects, as well as cool idea for a game. Good job!
The screenshake towards the end was a bit too much, made me dizzy.
Overall a really good entry though, I especially like the graphics.
The chaotic vibe of the game was done super well with everything getting super cluttered as the game went on, which all seems to affect you in tons of random ways (eg the enemies just all running around and the random debuffs that get applied when you run over the wrong things) and the oh no moment every time you trigger the bosses messages (love that).
My main issues were probably that I got stuck in the obstacles sometimes in a few playthroughs (can't move), along with the gameplay loop seemingly being almost completely chasing portals, as there seemed to be little reason to interact with obstacles/enemies apart from the occasional laser.
Overall a very fun and chaotic playthrough though!