Animals Island by Argon

You have to help the biodiversity of the island to remain stable. Every species must stay alive. (yes, herb too)
Place herbs, rabbits and wolves on the island, and be strategic :
🌱 Herb multiply itself with some time
🐇 Rabbit must eat 3 herbs to multiply
🐺 Wolf must eat 5 rabbits to multiply

CONTROLS 🖱️
- Left click : place an element
- Right click/middle click : drag and drop the map
- Wheel/arrows : zoom in/out
- SPACE : pause/play



CREDITS 📝
This is our 5th Ludum Dare as a team. Check our old games if you feel like it.
Félix Metzinger : Game Design, Programming, Sound Design
Sarah Germain : Art, Graphics
Guilin Braïda : Music
Ratings
| Overall | 591th | 3.636⭐ | 24🧑⚖️ |
| Fun | 792th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 649th | 3.409⭐ | 24🧑⚖️ |
| Theme | 464th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 568th | 3.795⭐ | 24🧑⚖️ |
| Audio | 385th | 3.636⭐ | 24🧑⚖️ |
| Mood | 712th | 3.455⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 3🗨️ |
Another thing I feel would be nice improvement is to have the cooldown (also) at the cursor because when I play I find most of my attention is on the map only occasionally glancing to the side to see the queue, and I start panic spamming the left mouse button not knowing when my spawn will happen (the green placement square was a bit deceptive the first time I played).
Otherwise really cool idea, the river was a nice twist and you could add more events to make it last longer - seasons changing, terrain deformations, etc.
Edit: Oh one last, I think the game over is a bit too sudden, a freeze frame or two showing the last death, or a slower transition would help so I have moment to realize where I dun goofed.
(-) the game is a bit to quick paced, where even placing on cool down is just to slow & using pause
(-) random generator can screw a match easily, three times the same thing in a row should be prevented
(o) herbs shouldn't die off on their own
(+) gui is easy to read
(+) gui is easy to use
(+) biodiversity strategy is a interresting concept, although not new, but not done often, so it feels fresh
I find the game really difficult, it often ends after only a few seconds - it's a good match for the theme, but if development were to continue outside of the jam, it may be good to add a bit more stability - maybe slow the game down a bit or decrease the cooldown. :)
Anyway, I had fun, my highscore is 90!
The concept is great and you worked it out well.
Good job!