Unstable Concoction by itsatony
Description
This Concoction is quite unstable! Juliet, our protagonist, is an apprentice in the tower of Abrak, a grand-master alchemist. He's the annoying sort of boss though.. constantly comes up with new recipies for potions. His latest one is really unstable, when it's not moving. And well .. you, Juliet, are tasked with bringing it from the tower-cellar up to the top where Master Abrak is impatiently waiting for you...
RUN, JULIET, RUN .. bring that concoction up the tower!
Concoction is a platformer with a wonderful flask throw+catch mechanic.. just don't stand still!
Controls
Mouse / Keyboard
- W D / Left Right arrow keys - movement
- Space - jump
- Left mouse button - Hold to aim, release to throw the concoction into the air
- Right mouse button - Hold to pull the concoction towards Juliet and catch it
Gamepad
- Left stick - movement
- Button south - jump
- Right trigger / shoulder button - Hold to prepare throwing, release to throw the concoction into the air
- Right stick - aim
- Left trigger / shoulder button - Hold to pull the concoction towards Juliet and catch it

Post-submission Changelog
- Fixed level loading script not working after the tutorial
- Fixed tile import settings causing Juliet getting stuck on the ground
| Link | https://heremeus.itch.io/concotion |
| Link | https://heremeus.itch.io/concotion |
| Original URL | https://ldjam.com/events/ludum-dare/49/concoction |
Ratings
| Overall | 739th | 3.529⭐ | 36🧑⚖️ |
| Fun | 651th | 3.515⭐ | 36🧑⚖️ |
| Innovation | 293th | 3.735⭐ | 36🧑⚖️ |
| Theme | 293th | 4⭐ | 36🧑⚖️ |
| Graphics | 888th | 3.456⭐ | 36🧑⚖️ |
| Audio | 566th | 3.412⭐ | 36🧑⚖️ |
| Humor | 676th | 3.047⭐ | 34🧑⚖️ |
| Mood | 976th | 3.197⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 45🗨️ |
Great job!
The throw and catch mechanic was clever. I liked it a lot.
(As one other commenter noted, in the web view you need to go full screen, might be something to tweak)
The fixed build also fixed the camera settings in the Web build a bit. Fullscreen is still recommended but it should be somewhat playable without it at least.
I really liked the throw/catch mechanic, it's simple, unique but has potential for speedrunning type of mastery with how you throw and catch the potion.
One little nitpick I have is that clicking the 'Resume' button seems to throw the potion right at the start of the level... Not really annoyed, I kind of burst out laughing when I thought of Juliet making it through a level just to throw it on the ground going 'Nope, I'm out! I'm done!'
Graphics and sounds could use a little polish, but hey, I don't really care too much for polish in a jam game. Great work!
Good job, Keep it up!
Other than that I liked the core-mechanic a lot! Great work!
A great experience and a fun take on the theme, it's really well implemented! A lot of what i want to say is already pointed out so i will just say thanks for a fun little game, and keep at it, great job