Ascent by rbeattie

[raw]
made by rbeattie for Ludum Dare 49 (JAM)

The world has fallen into chaos and instability, and you've traced this madness to its source: the Tower of Magic. Ascend, brave one, and restore order to the world! Controls: Left Arrow (A): Move Left Right Arrow (D): Move Right Space: Jump

Created by University of Vermont Game Development Club Sam Gusick - Programmer & Not Forgotten Marcus Elia - Programmer & Musician Tyler Hickey - Visual Artist & Animator Tim Martin - Level Design Robby Beattie - Programmer & Manager Dylan Gooley - Idea Man

Capture.JPG

Ratings

Overall 1399th 2.914⭐ 31🧑‍⚖️
Fun 1273th 2.893⭐ 30🧑‍⚖️
Innovation 1038th 3.036⭐ 30🧑‍⚖️
Theme 930th 3.352⭐ 29🧑‍⚖️
Graphics 1348th 2.37⭐ 29🧑‍⚖️
Audio 932th 2.643⭐ 23🧑‍⚖️
Mood 1319th 2.692⭐ 28🧑‍⚖️
Given 20🗳️ 32🗨️

Feedback

ClassicDillster
05. Oct 2021 · 00:44 UTC
This was a solid idea. A 2D platformer is always fun. The movement seemed kind of slow and clunky. I think that and some audio would improve this game a lot.
Turkey
05. Oct 2021 · 00:50 UTC
Interesting game. The gravity felt a bit low and I was floating a lot. Also knowing if a platform was stabilized or not was also a bit hard to tell.
SarahSprague
05. Oct 2021 · 00:53 UTC
Did y'all record Marcus playing live? It sounds great, if a touch quiet. More audio feedback for player actions would be great. For instance, I found it difficult to distinguish between the states of the controllable platforms, so sound there would help communicate that my input was accepted
MeanSquaredError
05. Oct 2021 · 03:00 UTC
Good question, @sarahsprague. I didn't have time to perfect playing it live, so the audio is just MuseScore3 playing through it.
SlimmerBurger
05. Oct 2021 · 06:21 UTC
Pretty solid platformer, the jump was a bit floaty but the main stablizing mechanic is really cool and I could see it in a full game :thumbsup:
TheGamerASD
06. Oct 2021 · 04:12 UTC
Nice game, I really liked the mechanics.
OctahedronSoftware
06. Oct 2021 · 09:30 UTC
I would like background and foreground to have more of a contrast, so that the platforms really stand out.
Misfire_dev
06. Oct 2021 · 10:19 UTC
I love the studio title of Idea Man, game has good ideas but with a shaky execution. I saw you guys were a Uni club so I think this is a great entry for 72 hours with people who probably haven't worked together long.
Muse_X
06. Oct 2021 · 12:57 UTC
This is an interesting game! I had a confusion with teleports, but I got through anyway. Could add a tower map to the game to see the progress of the climb :)
MeanSquaredError
06. Oct 2021 · 14:25 UTC
@muse-x Before we added the background texture, it was nearly impossible to tell what was happening with teleporting. If we had more time, we would have added fog that changes density as elevation changes.
Cookie_CHR
07. Oct 2021 · 15:50 UTC
Really nice game. The movement was kind of slow, tho
Nahuelito
07. Oct 2021 · 19:13 UTC
The interaction with the platforms is interesting, but feels a bit weird to control. Also, it would be nice if the platforms had more visual contrast with the background.
Cool game!
mrBell270
08. Oct 2021 · 00:40 UTC
Unstable platform are so annoying! Which makes your game a perfect platformer:)

Sound is lacking in web version, don't know if it is by design or bug.

Good work! Keep up, learn and make more interesting games :)
ElFapo
08. Oct 2021 · 17:09 UTC
Definitely an interesting mechanic! I think with some sort of constraint or cost for using that "stabilization orb" you could make some really nice puzzles with it.
Caleb
09. Oct 2021 · 04:32 UTC
You brought something new to the platforming table, which I appreciate. My main gripe is with the visibility of the platforms. I had trouble figuring out if I froze a platform in its intangible state.
sg-goennung
10. Oct 2021 · 17:03 UTC
Quite a good platformer - one improvement idea: it would feel better, if jumping would stop when releasing the space bar (like in mario games). However, great JAM game!
essarrgee
13. Oct 2021 · 09:27 UTC
Nice game! I like the stop and drag mechanics. I do have to say that it was a little hard to tell the platforms apart from the background sometimes. Otherwise, good job on the game!
Izzo
17. Oct 2021 · 19:07 UTC
Short and sweet, really fun mechanics I see a lot of potential for making fun puzzles.
Oh, I found a bit of a ~~cheese~~ speedrun strat: https://imgur.com/a/TzwOnGZ
Ve_ret
20. Oct 2021 · 12:42 UTC
The background is too harsh for the eye and blinding, it might be worth making a difference between the foreground and the background. The protagonist and the wall seem to me to be equally detailed.
In general, I love platformers, the attempt was a success, but it would be nice to finalize the game))