Potion Commotion by Frozendoze
Throw explosive potions because you suck at brewing anything else.





Team:
Frozendoze: Programming, Level Design, Juice
Kage: Art, Level Design
Mirando: Music
NateTheSoundNinja: Sound
Stoff: Promo Art
Controls:
Movement: Left Stick/D-Pad -or- WASD/Arrow Keys
Aim Potion: Right Stick -or- Mouse
Throw Potion: RB -or- Left Mouse Click
Restart Level: Select -or- R
-GAMEPAD RECOMMENDED-
| Link | https://frozendoze.itch.io/potion-commotion |
| Original URL | https://ldjam.com/events/ludum-dare/49/potion-commotion |
Ratings
| Overall | 43th | 4.253⭐ | 77🧑⚖️ |
| Fun | 15th | 4.42⭐ | 77🧑⚖️ |
| Innovation | 198th | 3.851⭐ | 76🧑⚖️ |
| Theme | 843th | 3.439⭐ | 76🧑⚖️ |
| Graphics | 219th | 4.25⭐ | 76🧑⚖️ |
| Audio | 45th | 4.247⭐ | 75🧑⚖️ |
| Humor | 565th | 3.224⭐ | 69🧑⚖️ |
| Mood | 233th | 3.923⭐ | 73🧑⚖️ |
| Given | 91🗳️ | 38🗨️ |
VOD Link: https://www.twitch.tv/videos/1167820250
Nice mechanic ! A little hard to master I must say, the speerunning timer is a nice touch !
Also, I'm a sucker for the music :thumbsup:
The level design is really good at teaching mechanics, and the difficulty curve is pretty good, except for two levels that I find a bit frustrating : the one just before the portals, in which I took a lot of time to find a consistent way to get to the top, that I still feel clunky, and the one where you have to catch an orb while jumping between two portals, because with the way it is calibrated, you need to rely on aerial control, which is not really fun as you have really poor control in the air.
Other than that, it's pure fun !

I love the NES style graphics! I know this is a problem with the engine and not your game, but the window is so tiny, it's a bit rough to play. I wish it could go full screen! That in combination with all the particles makes it hard to track the player in some rooms.
All in all, it's an amazing game, and definitely one of the best in the jam. Nice work!

One of the best entries I've played this jam.
Good job yall!
Music was and art was also very well done. You guys did a fantastic job on this entry! o7
I wasn't able to finish the entire game on my first playthrough, but this video should help give an idea of how new players will play your game <3
https://youtu.be/xxzNFsRvgg4
My best so far, I think I can still gain some time if I don't do mistakes
Also thanks for liking music
Looks a lot like an NES/Gameboy Color game.
The movement felt great. The level design was pretty good. I was also happy that there were a few changeups in the levels and in what mechanics were presented (no spoilers). The visuals were charming as well, and there was some good sound design. Overall a really great game.

At times the player would get stuck or the momentun wouldn't transfer.
For some reason my anti-virus see's the game as a Trojan, so please enjoy my potato pc whilst you can.
This game bears a striking resemblance to one particular indie [NES-game.](https://morphcatgames.itch.io/micromages)
[](https://morphcatgames.itch.io/micromages)
A coincidence? I think not! :wink:
---
Your homage to [Micro Mages](https://morphcatgames.itch.io/micromages) seems fun!
I'm a Linux-user, and unfortunately when trying to run the Windows-build it's all glitchy and unplayable :frowning2:
If you're ever planning to put out a Linux- or WEB-build, I'd like to try it out!

Great job!
But i'm sure each of you worked a lot to reach this result.
Hope you polish it, and to make a full game out it. I'll definitely play it!
The art is also fantastic. I didn't find any bugs, so congratulations to the programmers.
Congratulations to the whole team for the excellent game
I really liked that there were several ways to approach each level too :D
SO GOOD!
I have tried to speedrun it for the last weeks, and I found a few cool tricks, here's my personal best, just below 2min ! And there are still a few mistakes, I'm sure it is still possible to improve it by 10 seconds or so...
https://www.youtube.com/watch?v=7vfL7phvfWQ