chaotic Room by TTU_HASAN
the game is about trying to collect 3 keys in a chaotic room where position and orientation,physical properties of things are not stable.
Play and experience the chaos!
Note:-it was found that windows defender was preventing the app starting when you run the game for first time. but Don't let that stop you from playing the game.
if you are playing in browser make sure to play in fullscreen mode.
Don't forget rate my game and suggestions From you guys and healthy criticism is always welcomed.
Controls:- Hold down left mouse button and Move the mouse left, right,up,down while holding the Button down to aim and release the left mouse button to shoot the ball.
Fixes Done:- Improved minimap
Ratings
| Overall | 1516th | 2.318⭐ | 46🧑⚖️ |
| Fun | 1517th | 2.08⭐ | 46🧑⚖️ |
| Innovation | 1159th | 2.907⭐ | 45🧑⚖️ |
| Theme | 838th | 3.443⭐ | 46🧑⚖️ |
| Graphics | 1353th | 2.295⭐ | 46🧑⚖️ |
| Audio | 979th | 2.119⭐ | 44🧑⚖️ |
| Humor | 1218th | 1.895⭐ | 40🧑⚖️ |
| Mood | 1407th | 2.083⭐ | 44🧑⚖️ |
| Given | 45🗳️ | 66🗨️ |
Concerning the "windows defender" note at the top of this page, I run all games from Ludum in Sandboxie (a sandbox environment for Windows) and I didn't see any harmful files created. SHA256 of "ChaoticRoom.exe": EDAEF0E2AAF70C921F0F56042B5CD0BE09EB447A3A208D65A0425745B65F4649
I'll gather some previous points, then add my own two cents just to show how far you could have taken this!
- The controls, combined with the camera are really awkward!
- If I assume that this is a 3rd person game, some sort of a line renderer pointing out could help show where you're going instead of a tilted arrow! It's currently really awkward to know where you're going.
- Some would definitely want to control the camera instead of holding aim to control the camera.
- That said there are a lot of moments where I just repeatedly click my mouse to inch to a key.
- You could have definitely... DEFINITELY... not have spent your time making on the levels.
- The first two levels could have introduced you to mechanics! Maybe it's time to learn a bit of stage design to help you with that?
- I'm pretty sure the chaotic nature of the first stage is enough: It's tricky already to go through and find the keys and for those who test out multiple games, the first stage says what the rest of the game is like.
- At one point I got sent out outside the game's bounds. I find that funny and I know it's a rare bug, I just would like you to know.
- The 3d map is useless.
- Just make the key obvious and shine. It's enough to find the key. No need to make a 3d map.
- Since the stage moves and all... teleports even!... you should've added a sound of it moving each time. Never really noticed it at first and I thought I was pushed by the marbles then sent out.
- Speaking of sound... I don't know what the marble tap sound is reacting to.
- The UI is definitely not polished, and 10 minutes of that could make it look at least decent. Why is probably why I asked if you're new to this.
After all of that, you definitely nailed the theme, and this could have been a decent game. At least you tried and succeeded into making a game on the jam itself and you should really proud of that! Go make more prototypes and you can go really far into making games!
.for now try restarting the game.can you tell me which version did you play pc build or web build