Railrider by Blobby101

An on-rails shooter where the player is grinding on a rail! Shoot the enemy drones out of the sky to score points, but be careful not to lose your balance - it's a long way down.
Update: Now added Linux and macOS versions - I don't have access to either of these OSes to test on so ymmv.

Controls
A/D or Left/Right - Shift weight to balance Mouse - Aim Left Click - Fire
Try to stay on the rail while shooting enemies. Make sure you take them down quickly, before they start shooting back! Make it to the end of the rail to win, and try the different difficulty levels - you get more points on higher levels, but it's much harder to balance.

About
My idea for this was Tony Hawk's meets Time Crisis - an on-rails shooter where you had to balance at the same time. The Tony Hawk's grinding mechanic worked out pretty well, but the fact that (by definition) you have to be constantly moving meant I had to dial back on the rail shooter side a little. Sadly, features that didn't quite make it in include a nice AI system with swarming and building avoidance that I had to scrap to finish everything else in time - it's still quite a challenge though!
Itch.io: https://rtyper.itch.io/railrider-ludum-dare-49
Everything made in the 72hrs. Written in C# in Unity, music in FL Studio, graphics in Cinema 4D + Substance Painter
Ratings
| Overall | 1031th | 3.306⭐ | 20🧑⚖️ |
| Fun | 742th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 634th | 3.425⭐ | 22🧑⚖️ |
| Theme | 162th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 1161th | 3.05⭐ | 22🧑⚖️ |
| Audio | 612th | 3.342⭐ | 21🧑⚖️ |
| Humor | 707th | 2.974⭐ | 21🧑⚖️ |
| Mood | 1051th | 3.125⭐ | 18🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
You just need to add jumps and it'll true mania
@david-bohan Yeah, I didn't really have time to make a character model - I was aiming for the 48hr deadline originally!
@cottontshirtz Haha, yeah jumps would be good. If I expanded it into a full game I think I'd want to add multiple rails that you'd jump between as well.
Good job!
I think that's a good thing that the mouse crosshair is big : it's easier to focus on the character balance and shoot at the ennemies at the same time...
For me, there's a little lack of polish and game-feel elements to really feel the speed of the character (like motion blur, small FOV changes, some wind particle near the camera etc.)
Only thing i must point out are the graphics, which are pretty awkard;
Keep up the good work!