LD49 by jeinzi

[raw]
made by jeinzi for Ludum Dare 49 (JAM)

Fly a plane that continually looses its stability and collect fuel.

Controls

Function|Key -|- Up|W, Arrow up Down|S, Arrow down Select Menu Entry|Enter Go back to menu|Escape

Linux

You'll have to build it for yourself. See Readme.md on GitHub for instructions.

Windows

The attached build was compiled for Windows 10, but will most likely work on other Windows versions and has been successfully tested on Windows 7.

Edit 2021-10-05 19:39

The issue with the plane instantly exploding should be resolved now.

Ratings

Overall 1468th 2.7⭐ 27🧑‍⚖️
Fun 1436th 2.6⭐ 27🧑‍⚖️
Innovation 1426th 2.5⭐ 27🧑‍⚖️
Theme 1234th 2.96⭐ 27🧑‍⚖️
Graphics 1326th 2.56⭐ 27🧑‍⚖️
Humor 1152th 2.184⭐ 21🧑‍⚖️
Mood 1336th 2.652⭐ 25🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

LDJam user 258516
05. Oct 2021 · 01:49 UTC
I still not able to run the gameon windows, so will comment here to try again at home in Linux.![errorPrint.png](///raw/4d1/f3/z/46b1e.png)
Foursay
05. Oct 2021 · 02:14 UTC
I have this game run on my pc, but its tricky to figure out the gameplay, and the sfx is scaring me. Anyway glad to see you have your game finished!
osh.studio
05. Oct 2021 · 02:27 UTC
Unfortunately couldn't play the game properly as I continously blew up on spawn, if you fix it and lmk then I can come back and give a proper review :)
ValidDark
05. Oct 2021 · 03:11 UTC
Game is broken. Player blows up on spawn in the windows version.
🎤 jeinzi
05. Oct 2021 · 18:04 UTC
@osh-studio @validdark The issue with the player instantly exploding should be resolved now. If you like you can give it another try now :)

@very-bad-bunny-studio I included the VC++ runtime DLLs, including the one you were missing, but no promises that that's enough to make it work. Compiling yourself on Linux would be a safer bet :)
ValidDark
05. Oct 2021 · 18:27 UTC
@jeinzi Thanks, I gave it another try and was actually able to play it this time! It's pretty difficult to get enough gas cans to keep going for very long but I liked the control scheme, I just couldn't get gud at it fast enough.
Tom Stephenson
05. Oct 2021 · 21:38 UTC
It's a challenging and fun game that fits the theme well! I'd love to a future version on mobile! Congrats on a great entry, I had fun :)
JPGFG
07. Oct 2021 · 00:58 UTC
Game built well for me! And it was a fun little arcade style game that was entertaining. The main menu design was honestly beautiful, the graphics in game weren't bad either and the drag-style mechanics were a lot of fun to fool around with. Entertained me for 15 minutes or so!
Mateu
07. Oct 2021 · 01:05 UTC
This was a fun game. My best time was 112 seconds.
I would recommend slowing down the fuel. It was hard to move to get to it. Also, maybe add some obstacles to avoid.
Congrats on using c++, that's no easy feat.
Nice job!
Mateu
07. Oct 2021 · 01:05 UTC
*Text removed because it's the exact same comment I wrote, but for some reason it got posted twice*
MiltonNH25
07. Oct 2021 · 08:57 UTC
Good job with the game. I liked the art style and pretty fun trying to fly around the ship. It did feel like there was a decent amount of delay between inputs and the ship moving that made it difficult to collect the gas cans. I think it would have been cool to see either other things to collect or objects to avoid as well. Overall cool game.
pixelstuff
10. Oct 2021 · 05:56 UTC
Cool game! I'm agree with the "add something to avoid" comment. The controle of the ship are new to me, so it's a good point, but it's also a bit frustating.
Overall, good job!
GoogleFrog
10. Oct 2021 · 07:19 UTC
I got the hang of the plane controls after a while and quite liked them in the end. The fuel spawns felt a bit unfair though.
blutgruppedigital
11. Oct 2021 · 21:03 UTC
I was sure I can make this looping happen! I was not... that explosion sound 20 seconds after I left the window just scared the hell out of me... :P
paulhocker
12. Oct 2021 · 02:46 UTC
the plane was for sure unstable. there must have been a surplus of fuel and gas cans that people were throwing in the air. seriously though, great effort although the game is lacking some fun. i really liked the spinning world and i think you could have done some more with that.
megalukes
12. Oct 2021 · 03:00 UTC
I managed to reach 80 seconds. Controls were a bit hard, but the music was chill and cool, I'll give you that :D
Interesting project. The only thing I'd point out is that I tried to access the options but doing it so makes the game language change to German (?). Not sure if this is a Windows only issue or something else. Anyway, congrats for the game!
Axonny
12. Oct 2021 · 11:31 UTC
The game lacks some kind of end, or remembering the best record to break it. Overall a good job. The cessation of the music at the explosion and the continuation after a while is wonderful)
XariusExcl
12. Oct 2021 · 18:12 UTC
That's one pretty unsafe plane to fly on! I legit burst out laughing at the explosion when my fuel ran out :laughing:

I'd expect for the plane to slowly descend when fuel is out, and crash at the bottom :D

My only complaint is about how tricky it is to control the plane, and in such a precise way to collect the tiny gas cans :( holding keys was behaving weirdly, so I just started mashing the keys to control the plane better.


Kudos for using C++ though, this is crazy!
JoeShanahan
17. Oct 2021 · 22:58 UTC
I got to 100! I liked diving, but got carried away and ended up climbing off the top of the screen. You can check it out here if you'd like :smile:

https://www.youtube.com/watch?v=czUwIfbRrFQ
🎤 jeinzi
25. Oct 2021 · 13:59 UTC
Thanks to everyone for playing and rating my game! :) It's was my first time participating and really a great experience.

@miltonnh25 @xariusexcl I found to issue regarding the input delay and fixed it, but as it is not a game breaking bug, I didn't publish an updated version for the jam.

@pixelstuff @mateu Things to avoid (and a bunch of other things) were on my to-do list as from the beginning, but I didn't have time to implement it :/

@megalukes I wanted a submenu to open when clicking "options" - but the deadline had already passed, so I just didn't have time to implement that and it stayed an experimental language switch :) Anyway, thanks for the bug report! :)

@axonny Same goes for the highscore - the option in the menu is there, but the time to add the functionality was not :D

@joeshanahan Thanks for linking the video here - seeing someone play the game really made my day :)

See you all at the next jam!