RockyRoll by JYZZ
Hey so we're 3 students that wanted to try a game jam for the 1st time (mainly for fun), we're aware that the game may be somewhat hard or buggy but we hope that you'll like it anyways ! It's a platformer 3D, controls are classic w,a,s,d , mouse = orientation, L.shift= go faster, space= jump.
So what is the goal ?
You control a weird watermelon throught an ancient ruin in the sky. You have to reach the mountain without falling!
Controls:
- WASD for moving inputs
- Space for jump
- Left Shift for Sprint
Artists:
Go follow them there are amazing
- Title Screen Art: Fafelue - jade.crapart@gmail.com / instagram : @jade__nsh (there are 2 "_")
- Title: Aqua - Twitter : @Lapichaqua

Patch Note 1.0.1
- Now Pillars can respawn
- Fixed some hitboxes and triggers
- The respawn point on the mountain is no longer bugged
| GitHub | https://github.com/SkyLaugh987/Roll |
| Drive Link | https://drive.google.com/file/d/1KVuaJZ899YvFCb1FgtfvYp8XSSMZCPMh/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/rockyroll |
Ratings
| Overall | 1253th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1120th | 3.065⭐ | 25🧑⚖️ |
| Innovation | 1310th | 2.705⭐ | 24🧑⚖️ |
| Theme | 1347th | 2.717⭐ | 25🧑⚖️ |
| Audio | 813th | 3⭐ | 22🧑⚖️ |
| Humor | 672th | 3.05⭐ | 22🧑⚖️ |
| Mood | 822th | 3.35⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
Platforms - The ball doesn't move with the platforms. Adds difficulty but perhaps too much for some.
The Bad:
Quit/Menu - Nice menu but I always have to ctrl+shift+esc to quit the game. Then relaunch for menu.
Camera - In the windy section the camera is waaaay too zoomed in to be able to make the next jump or two. A respawn point is needed at beginning of the windy section at least.
Controls - They just feel... off lol.
The Good:
Skins - Multiple skins for player character. All make sense as they are spherical.
Respawn Points - Definitely necessary for player to maintain their sanity.
Theme and Audio - Music isn't annoying and great theme and use of textures.
Falling Platforms - Neat addition. Check out my game, I love falling objects lol.
Overall: A game with good thought behind it, level design especially. I am determined to beat it and won't be deleting it off my PC until I do. Plus the game size is tiny! It's entertaining and difficult. The combo of camera and controls make it extremely difficult to get past pillars, but hey that just means I'll play it longer, yet in more sessions since I may get frustrated and quit. It was a good result from 72 hrs of game dev and this was only my 2nd jam so props for taking a step out of your comfort zone and trying something new. Learning and trying new things is what it's all about. Great job you three!
Frank - Lubek Enterprises