Zandaka by lilkrit
A simple game where you play as a witch who's goal is to power up an unstable Orb.
You can do that using mana, fireballs, ancient altars and a summoning spell.

The game had a bit different premise in the beginning, so I'm proud of what I got done in such a simple time considering how much I had to change in the meantime.
I realize that the game initially didn't work because of a simple spelling mistake I made. I apologize for the inconvenience. It's fixed and works now. I hope you enjoy the game.
| Link | https://lilkrit.itch.io/zandaka |
| Link | https://lilkrit.itch.io/zandaka |
| Original URL | https://ldjam.com/events/ludum-dare/49/zandaka |
Ratings
| Overall | 446th | 3.071⭐ | 30🧑⚖️ |
| Fun | 495th | 2.679⭐ | 30🧑⚖️ |
| Innovation | 315th | 3.214⭐ | 30🧑⚖️ |
| Theme | 319th | 3.446⭐ | 30🧑⚖️ |
| Graphics | 428th | 2.982⭐ | 30🧑⚖️ |
| Humor | 374th | 2.261⭐ | 25🧑⚖️ |
| Mood | 358th | 3⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 30🗨️ |
I got this error:

Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
[error.JPG](///raw/c81/33/z/453e8.jpg)
It would be even better if I didn't change the idea after a few hours :P
(Also - bonus theme points for uploading an unstable build the first time around :P Can confirm, it's all working now!)
I did read the description twice but I still don't see why I'd do anything else :( Also -- was there a purpose for the shooting?
From my own experience, providing clear instructions is important but your 'wall of text' ("Learn") doesn't work that well :(
Also, next time, consider adding ANY kind of feedback -- sound and/or visual to what's happening. Maybe try generating a few sounds quickly and plugging them in. This added feedback would make it much more easy to understand what's happening. And it takes only a few minutes even if it isn't that pretty.
I like the smooth graphics (seems out of the box Unreal?) and light play. Also the controls are more than alright!
All in all, congratz on managing to repair the build and put it all up :)
@animawish thank you. It is hard but UE is my favorite tool :)
@kakapoy I know. The rules are a complete mess, I wanted to be too ambitious I guess :P
It's true, there's no sounds. I added FL studio in credits back when I thought I have some time to make music :P
Basically, put mana to the orb in the middle. To get more mana, summon Oni and defeat them. If the altars are out of balance, the create chaos and you can lose. That's it :P
If you make a sequel I think you could expand on these effects and maybe add some audio and some particles on collisions, maybe a bit more movement to the spheres to make the scene seem a bit more alive. I did like that the orbs that replenish your resources automatically come towards you, because it signals which orbs you should collect and which you should shoot at:)
@fromthechasm Thank you, I will consider it in future :)
@splitpainter thanks :)
@cip thank you for a deep review :) That was exactly my goal of the lighting. It's much more atmopsheric than adding a quest marker or a minimap. I'm glad you liked it :)
Balancing resources doesn't seem to be inherently fun by itself (I've seen a few that try that so far), but it's hard to say exactly why. Perhaps the act of powering them up should be fun like shooting is?
However since you are in control of the waves you seem to be able to just spawn a few waves and deposit the mana in the center to win and avoid the balance game. I would love to see this how you intended/finished !
It's true, the game could be much better. I just didn't have the time to both come up with something really cool to do and implementing it :P
I don't think I fully understand how individual altars work.
It would be interesting to use the RMB to fill the mana, and maybe use the mouse wheel to spawn the spheres, to reduce the button overload a bit (but that's what I say because I'm not used to using QE in many games. messing up the keyboard, so please ignore it if players more keyboard users prefer).
Thanks for your game! :)
