The Last Light by Neon Glass

Description
A first person puzzle platformer about echolocation in an unstable environment.
Instructions
- Collect all fires on the level to proceed to the next one.
- Use echolocation to search for a way when you don't see one!
Controls
- WASD: Move around.
- LMB/E: Use echolocation.
- Space: Jump.
- P/Esc: Pause.
- R: Restart level.
Patch Notes
- 1.1 LD Bugfix Edition & 1.2 Groundless Echo:
https://neon-glass.itch.io/the-last-light/devlog/302445/updates-12-ld-bugfix-edition-and-more - 1.3 Ear Safety:
https://neon-glass.itch.io/the-last-light/devlog/303389/update-3-ear-safety
Credits
Neon Glass Team:
@dragonayzer
@yerkwell
Music by Aleks SHAGI

| Link | https://neon-glass.itch.io/the-last-light |
| Preferable (Windows) | https://neon-glass.itch.io/the-last-light |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-last-light |
Ratings
| Overall | 847th | 3.455⭐ | 24🧑⚖️ |
| Fun | 1056th | 3.136⭐ | 24🧑⚖️ |
| Innovation | 224th | 3.818⭐ | 24🧑⚖️ |
| Theme | 545th | 3.75⭐ | 24🧑⚖️ |
| Graphics | 932th | 3.409⭐ | 24🧑⚖️ |
| Audio | 170th | 3.925⭐ | 22🧑⚖️ |
| Humor | 1208th | 1.967⭐ | 17🧑⚖️ |
| Mood | 533th | 3.6⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 10🗨️ |
Sadly I did get softlocked at the "Every time I try to see, a star falls down" level, when I jumped into the last flame.
Also, i think it takes a bit too long to actually get into the game, i kinda got bored of plain platforming before it got to a bit harder levels.
Other than that, good job!
The gameplay is simple but interesting. The levels did get frustrating when you started having to collect like 20 flames, and I agree with whoever mentioned that you should get into the meat of the game quicker, maybe cut some of the early straightforward platforming levels.
But overall a really unique and moody game. Good job!
@maxthedoom We've finally fixed the softlock issue today - so if you'd like to give the game another go - you're welcome!
@pickydogfish We did fix that as well! Now they fly away on the blocks' death to avoid the confusion.
@outfrost @pdotjpg The loud level ending issue was solved today as well - hope it didn't detract from everything else too much, though!
Finally, thanks to everyone for leaving the reviews! So far we're inspired to at the very least polish the game, and are thinking about pushing it into a full game afterwards!