The Unstoppable Guio by Lucas Thomaz
This guy have an unstable emotional and never stops running, can you take him to the end of level?!
Controls: LMB - Jump | RMB - Slowdown | Mouse Movement - Move character | P/esc - pause
Captura de Tela 2021-10-04 às 11.10.39.png

Tools Used: Godot Engine | Blender (for 3d modeling) | Beepbox (music and sfx)
| Web & Downloads for Windows, Linux and Mac | https://lucasthomaz97.itch.io/the-unstoppable-guio |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-unstoppable-guio |
Ratings
| Overall | 1497th | 2.536⭐ | 30🧑⚖️ |
| Fun | 1452th | 2.554⭐ | 30🧑⚖️ |
| Innovation | 1487th | 2.296⭐ | 29🧑⚖️ |
| Theme | 1383th | 2.648⭐ | 29🧑⚖️ |
| Graphics | 1079th | 3.222⭐ | 29🧑⚖️ |
| Audio | 841th | 2.944⭐ | 29🧑⚖️ |
| Humor | 946th | 2.62⭐ | 27🧑⚖️ |
| Mood | 1345th | 2.615⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 32🗨️ |
@zookatron the challenge of this game is to keep character under control, for this reason the secret on playing this game is take the safest and straightest path ever, i wished to make the jump feels better, but it's the best i could do in less than 3 days, thanks for the feedback at all.
@oliver-richmeier i'm really happy you liked the game this much, the slowdown function is meant to work exactly like a "control mode" and the common character speed, sensitivity and movement are tough to control all by purpose, because the theme of the jam is "unstable" after all, i really wanted collision and jump to be better, but this sensivity part was by purpose, i even increased the amount of sensibility on the code when slowed down.
I wanted the game to be chaotic, but not exactly the jump and the collision, in it i really wanted to make it better.
the gameplay would have been fun, except the camera instantly jumped upwards whenever i jumped, which was really jarring, made me dizzy, and made it really difficult to keep control.