Malmhund by Martin183
Collect the unstable minerals using unstable controls before the time runs out!

| Link | https://martin183.itch.io/malmhund |
| Original URL | https://ldjam.com/events/ludum-dare/49/malmhund |
Ratings
| Overall | 377th | 3.792⭐ | 26🧑⚖️ |
| Fun | 730th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 213th | 3.833⭐ | 26🧑⚖️ |
| Theme | 1186th | 3.022⭐ | 25🧑⚖️ |
| Graphics | 940th | 3.396⭐ | 26🧑⚖️ |
| Audio | 534th | 3.458⭐ | 26🧑⚖️ |
| Humor | 1159th | 2.159⭐ | 24🧑⚖️ |
| Mood | 888th | 3.283⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
p. s. Some cart loses their cargo.
Some things that could be useful in an expanded version:
- a speed-up button for the earlier levels
- clearer indicator for where each arrow is pointing (maybe the selected track could be highlighted?)
- a pause button, and ideally an end screen after each level
That's all I can think of, very charming and challenging game!
The starting levels were quite confusing due to the many switches, but once you got the hang of it, it's an enjoyable experience to me.
Sometimes it was a bit hard to tell in which direction the track switches are pointing, especially when things get hectical. Maybe highlighting of the track would help? Oh and I wished I could rotate the view with the arrow buttons of my keyboard, I had barely time examining the tracks more carefully and think of different strategies. Which brings me to my last suggestions: Add a button to manually start the spawning of the carts at the beginning of each level so the player has enough time to take a look at the tracks first.