Sable Untangle by ixchow
Unstable? How about un(tangling) S~~t~~ables? This is "Sable Untangle", a hex-grid-based puzzle game where you try to get the sables to the exit. You'll have to move rocks to redirect them and drag them backwards by their tails to stop them from [play]fighting.

How to play:
- Click on rocks or sables' tails to select an action.
- (Click on rocks repeatedly to change movement direction.)
- Click "Step" (or press
space) to move time forward once actions are selected. - Click "Undo" (or press
z) to undo - Click "Reset" (or press
x) to reset current level - When you finish a level you can click "Level +" in the upper right to progress.
- You can cheat by manipulating the URL (...I think how should be reasonably obvious)
Notes:
Pure Javascript + 2D canvas (no frameworks, no libraries, no OpenGL). Did use some boilerplate from my earlier LD games (see links in README.md). No sound or music on this one.
I originally made this a real-time game (with pretty good looking animations!), but it was a bit awkward to actually play this way (those sables are slippery!) so I made it step-based. A lesson in perhaps biting off a little bit much for how much time I wanted to spend. I originally wanted to be done on Saturday, ended up taking a bunch of Sunday and working up to the deadline -- as you can see by the not-quite-finished cover and ending screens and the lack of more advanced puzzle levels.
Speaking of puzzles, if you think up some good puzzles, it's pretty easy to edit them into the LEVELS array in game.js -- they are just text! If you come up with good ones, feel free to comment with them below or send them to me via contact info on tchow.com.
| Play | https://ixchow.github.io/sable-untangle/ |
| Link | https://github.com/ixchow/sable-untangle |
| Original URL | https://ldjam.com/events/ludum-dare/49/sable-untangle |
Ratings
| Overall | 241th | 3.526⭐ | 21🧑⚖️ |
| Fun | 267th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 108th | 3.816⭐ | 21🧑⚖️ |
| Theme | 549th | 2⭐ | 21🧑⚖️ |
| Graphics | 225th | 3.579⭐ | 21🧑⚖️ |
| Humor | 261th | 2.737⭐ | 21🧑⚖️ |
| Mood | 434th | 2.711⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 14🗨️ |
My suggestion would be to make the whole grabbing thing a little bit clearer on screen, as in make it clear why nothing is moving. I didn't understand the mechanics of level 6 - not clear what happened those two rodents faced off, so solved it by trial and error. Might be more satisfying if you gave a little text explainer if you're introducing a new mechanic like that.
Nice graphics/sprites too
it's funny to see two sable come together:)
this game deserve a fine polish I guess
Nice game.