{"author_link":"\/users\/m01","author_name":"M01","author_uid":1238217,"comments":[{"id":724373,"author_name":"xmagpie42","author_uid":"xmagpie42","epoch":1633424596,"text":"Cool little shooter \nI noticed the players motion was a little jittery maybe try Updating the players motion and the cameras motion at the same time.\nOverall great job.","format":"md","likes":2,"spam":"N"},{"id":724456,"author_name":"DevUndead","author_uid":"devundead","epoch":1633425218,"text":"Cool shooter. I love how you switch the player after time, which have different behavior. It would be greate to have some sort of indicator, where the enemies are. Also the green enemies has very low contrast, which made them very hard to spot","format":"md","likes":2,"spam":"N"},{"id":729532,"author_name":"Embedder72","author_uid":"embedder72","epoch":1633451459,"text":"Nice little shooter.  Seems like there were a few more things you wanted to accomplish.  I found it a little hard to track my life as the gauge would get hidden by the border of the map.  ","format":"md","likes":2,"spam":"N"},{"id":730442,"author_name":"alpharock6","author_uid":"alpharock6","epoch":1633455114,"text":"Agreed with @xmagpie42 I've run into a lot of issues with similar looking jitteriness from updating player+camera positions at different times (perhaps Update vs FixedUpdate since this is Unity?)\n\nNice entry, I could feel a bit of the differences between the different ships I was switching between, I think this could be improved a lot with some added clarity of what the ship's abilities are, and maybe more visual indication of you and the enemies shots? Good job overall :)","format":"md","likes":4,"spam":"N"},{"id":730653,"author_name":"Game_Coder28","author_uid":"game-coder28","epoch":1633456054,"text":"Cool game! nice concept and fun to play. good work","format":"md","likes":2,"spam":"N"},{"id":730843,"author_name":"The Lame Brain","author_uid":"the-lame-brain","epoch":1633456849,"text":"Main problem I had is that I cannot always shoot with the left button, and I am not sure why.\n\nAlso, the ending is abrupt. It would be nice if there was an explosion and a bit of time to process when you die, rather than just being dumped to the main menu.\n\nCheers! [-LB](https:\/\/ldjam.com\/users\/the-lame-brain\/)","format":"md","likes":4,"spam":"N"},{"id":730938,"author_name":"exilegl","author_uid":"exilegl","epoch":1633457318,"text":"Pretty fun! The auto changing into different states is a cool idea. It'd be nice to have a highscore system so you can see how well you're doing compared to previous tries. Also imo it should put you back into a dungeon when you die instead of back to the main menu.\n\nThe explosion effects are cool, and the music is good too. :) Good job!","format":"md","likes":3,"spam":"N"},{"id":732466,"author_name":"Valex","author_uid":"valex","epoch":1633464943,"text":"Solid gameplay, good ideas, I really like the music: a wonderful shooter game ! Great job !!!","format":"md","likes":2,"spam":"N"},{"id":739632,"author_name":"EvokeSoul","author_uid":"evokesoul","epoch":1633529060,"text":"The music is really good and I love the look of the character","format":"md","likes":2,"spam":"N"},{"id":747278,"author_name":"felixwentzel","author_uid":"felixwentzel","epoch":1633624264,"text":"The FoV was too narrow for me, so I felt like I got too close to the enemies to dodge their attacks. Otherwise I agree with @alpharock6. \nSome visual about which weapon you have or get next and what its super attack does would be great in my opinion. At first i thought the ground was made up of maze-like walls, was confused when there was an enemy running straight at me. ","format":"md","likes":2,"spam":"N"},{"id":754614,"author_name":"Flying Basement Studio","author_uid":"flying-basement-studio","epoch":1633784388,"text":"The ground was a little bit confusing for me at first because I thought is a maze and that I need to shoot my way through it. I realized it's not that case when they were enemies going straight at me. The idea is good and it fits the theme well. I think it would be good to know to what character you are going to shift next and what types of attacks the character has. But overall it is a nice little shooter.","format":"md","likes":2,"spam":"N"},{"id":770226,"author_name":"TentacleDream","author_uid":"tentacledream","epoch":1634832986,"text":"It is a pity that the quality of the player's movement leaves much to be desired (the character twitches while moving). It looked fun, however. You have something to strive for, I hope you do not plan to stop there, I hope you will succeed!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/shaonde.itch.io\/unstabot","text":"Link"},{"url":"https:\/\/shaonde.itch.io\/unstabot","text":"Link"}],"metadata":{"g_key":"79844","g_author":"1238217","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"380596","g_title":"Unstabot","g_status":"WAYBACK","g_place":"1309","g_commentcount":"12","g_site2_node_id":"266026","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"266026","n_urlkey":"380596","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/unstabot","n_slug":"unstabot","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"238217","n_created":"1633115474","n_modified":"1778007177","n_version":"835639","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":238217,"body":"It\u2019s a game where you control a defective robot who changes its form over time. It must survive in a randomly generated dungeon against many dangerous foes. To do that he can use the special abilities of its different states and it can get a special upgrade to give him back its original form.\n\n__Instructions and commands :__\n\nSadely, this game doesn't contain any tutorial level (we didn't have the time). That is why you can first find here the inputs for the game :\n\n* _To move :_ Arrows or WASD\n* _To shoot :_ Left mouse button\n* _Special :_ Right mouse button\n\nFurthermore, you will be able to find your _lifebar_ in the bottom right corner (in red). In the bottom left corner there is, in white, your _transformation gauge_ which indicates the time left before the next state's change of your bot. Around this indicator you will see, in green, the _ultimate gauge_ that you can fill by collecting some green pills which appear when you kill an enemy. Be careful, the red pills will decrease this gauge. Finally, above your lifebar is placed in yellow your _special ability cooldown_.\n\nLast thing, when you finish killing all the enemies in a room, do not hesitate to go around it to find the corridor leading to the next one, the goal being to go as far as possible in this dungeon.\n\n","comments":12,"comments-timestamp":"2021-10-21T16:16:26Z","created":"2021-10-01T19:11:14Z","files":[],"files-timestamp":0,"grade":{"grade-01":31,"grade-02":31,"grade-03":31,"grade-04":31,"grade-05":31,"grade-06":31,"grade-07":27,"grade-08":27},"id":266026,"love":0,"magic":{"cool":83.04547985374,"feedback":33,"given":20,"grade":30,"grade-01-average":3.034,"grade-01-result":1309,"grade-02-average":3.155,"grade-02-result":1037,"grade-03-average":2.862,"grade-03-result":1202,"grade-04-average":3.259,"grade-04-result":1000,"grade-05-average":2.707,"grade-05-result":1294,"grade-06-average":3.121,"grade-06-result":752,"grade-07-average":2.4,"grade-07-result":1063,"grade-08-average":2.94,"grade-08-result":1199,"smart":0.80322575483706},"meta":{"allow-anonymous-comments":"1","author":[238217,243245,187899,192795],"cover":"\/\/\/content\/982\/a3\/z\/46766.png","link-01":"https:\/\/shaonde.itch.io\/unstabot","link-01-tag":[42336],"link-02":"https:\/\/shaonde.itch.io\/unstabot","link-02-tag":[42337]},"meta-timestamp":"2026-05-05T18:52:57Z","modified":"2026-05-05T18:52:57Z","name":"Unstabot","node-timestamp":"2021-10-04T23:16:47Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/unstabot","published":"2021-10-04T23:01:15Z","scope":"public","slug":"unstabot","subsubtype":"jam","subtype":"game","type":"item","version":835639},"text":"It\u2019s a game where you control a defective robot who changes its form over time. It must survive in a randomly generated dungeon against many dangerous foes. To do that he can use the special abilities of its different states and it can get a special upgrade to give him back its original form.\n\n__Instructions and commands :__\n\nSadely, this game doesn't contain any tutorial level (we didn't have the time). That is why you can first find here the inputs for the game :\n\n* _To move :_ Arrows or WASD\n* _To shoot :_ Left mouse button\n* _Special :_ Right mouse button\n\nFurthermore, you will be able to find your _lifebar_ in the bottom right corner (in red). In the bottom left corner there is, in white, your _transformation gauge_ which indicates the time left before the next state's change of your bot. Around this indicator you will see, in green, the _ultimate gauge_ that you can fill by collecting some green pills which appear when you kill an enemy. Be careful, the red pills will decrease this gauge. Finally, above your lifebar is placed in yellow your _special ability cooldown_.\n\nLast thing, when you finish killing all the enemies in a room, do not hesitate to go around it to find the corridor leading to the next one, the goal being to go as far as possible in this dungeon.\n\n","title":"Unstabot","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/272501+272502+272503+272504+272505+272506+272507+272508+272509+272510+272511+272512+272513+272514+272515+272516+272517+272518+272519+272520+272521+272522+272523+272524+272525+272526+272527+272528+272529+272530+272531+272532+272533+272534+272535+272536+272537+272538+272539+272540+272541+272542+272543+272544+272545+272546+272547+272548+272549+272550+272551+272552+272553+272554+272555+272556+272557+272558+272559+272560+272561+272562+272563+272564+272565+272566+272567+272568+272569+272570+272571+272572+272573+272574+272575+272576+272577+272578+272579+272580+272581+272582+272583+272584+272585+272586+272587+272588+272589+272590+272591+272592+272593+272594+272595+272596+272597+272598+272599+272600+272601+272602+272603+272604+272605+272606+272607+272608+272609+272610+272611+272612+272613+272614+272615+272616+272617+272618+272619+272620+272621+272622+272623+272624+272625+272626+272627+272628+272629+272630+272631+272632+272633+272634+272635+272636+272637+272638+272639+272640+272641+272642+272643+272644+272645+272646+272647+272648+272649+272650+272651+272652+272653+272654+272655+272656+272657+272658+272659+272660+272661+272662+272663+272664+272665+272666+272667+272668+272669+272670+272671+272672+272673+272674+272675+272676+272677+272678+272679+272680+272681+272682+272683+272684+272685+272686+272687+272688+272689+272690+272691+272692+272693+272694+272695+272696+272697+272698+272699+272700+272701+272702+272703+272704+272705+272706+272707+272708+272709+272710+272711+272712+272713+272714+272715+272716+272717+272718+272719+272720+272721+272722+272723+272724+272725+272726+272727+272728+272729+272730+272731+272732+272733+272734+272735+272736+272737+272738+272739+272740+272741+272742+272743+272744+272745+272746+272747+272748+272749+272750+272751+272752+272753+272754+272755+272756+272757+272758+272759+272760+272761+272762+272763+272764+272765+272766+272767+272768+272769+272770+272771+272772+272773+272774+272775+272776+272777+272778+272779+272780+272781+272782+272783+272784+272785+272786+272787+272788+272789+272790+272791+272792+272793+272794+272795+272796+272797+272798+272799+272800+272801+272802+272803+272804+272805+272806+272807+272808+272809+272810+272811+272812+272813+272814+272815+272816+272817+272818+272819+272820+272821+272822+272823+272824+272825+272826+272827+272828+272829+272830+272831+272832+272833+272834+272835+272836+272837+272838+272839+272840+272841+272842+272843+272844+272845+272846+272847+272848+272849+272850+272851+272852+272853+272854+272855+272856+272857+272858+272859+272860+272861+272862+272863+272864+272865+272866+272867+272868+272869+272870+272871+272872+272873+272874+272875+272876+272877+272878+272879+272880+272881+272882+272883+272884+272885+272886+272887+272888+272889+272890+272891+272892+272893+272894+272895+272896+272897+272898+272899+272900+272901+272902+272903+272904+272905+272906+272907+272908+272909+272910+272911+272912+272913+272914+272915+272916+272917+272918+272919+272920+272921+272922+272923+272924+272925+272926+272927+272928+272929+272930+272931+272932+272933+272934+272935+272936+272937+272938+272939+272940+272941+272942+272943+272944+272945+272946+272947+272948+272949+272950+272951+272952+272953+272954+272955+272956+272957+272958+272959+272960+272961+272962+272963+272964+272965+272966+272967+272968+272969+272970+272971+272972+272973+272974+272975+272976+272977+272978+272979+272980+272981+272982+272983+272984+272985+272986+272987+272988+272989+272990+272991+272992+272993+272994+272995+272996+272997+272998+272999+273000?authors&parents&superparent"},"object":"objects\/sha256\/2a\/2aa23dbc4f906c70a07fdb3d6cafb7ac9702f51106d5e948735b9aa00d92bab3","record":"shard-2\/json-live-urgent-v3\/records\/7de2bceaebbe7cd25c0ea361d2e5f6ce2f17706b442d0125004d72dd64c6bd3f.json","sha256":"2aa23dbc4f906c70a07fdb3d6cafb7ac9702f51106d5e948735b9aa00d92bab3","source":"https","stored_at":1784022382}}