RadioFrog by Dylen
Eat Radioactive Rods to Create Chain Explosions and Survive! MOVE: < > JUMP : Space EXPLODE: E or X or Q

https://www.youtube.com/watch?v=zUEhS3NtZm4
| Link | https://magicdylen.itch.io/radiofrog |
| Original URL | https://ldjam.com/events/ludum-dare/49/radiofrog |
Ratings
| Overall | 968th | 3.361⭐ | 63🧑⚖️ |
| Fun | 1002th | 3.19⭐ | 65🧑⚖️ |
| Innovation | 1055th | 3.024⭐ | 64🧑⚖️ |
| Theme | 1061th | 3.185⭐ | 64🧑⚖️ |
| Graphics | 673th | 3.698⭐ | 65🧑⚖️ |
| Humor | 508th | 3.325⭐ | 62🧑⚖️ |
| Mood | 1152th | 3.008⭐ | 61🧑⚖️ |
| Given | 18🗳️ | 26🗨️ |
It took me a minute to find the correct button to explode the frog. Speaking of the frog really enjoyed his sprite, specifically his crossed eyes hah
Strong points:
- **Art and character design** - The frog looks great! I love the little details like his throat puffing out when he's eaten a radioactive pill.
- **Concept** - This was a neat take on the theme and the main mechanic was interesting.
The clearest area for improvement is adding an objective of some sort and communicating it to the player. Am I just trying to survive for as long as possible? Then put a timer in, and have it display the score when you die! That way you know how to get better and can compete with your friends for a higher number.
For a game that largely consists of moving around, avoiding enemies, and collecting things, you definitely want to make sure your movement feels good and consistent. It took quite a while for me to get the hang of the movement, which doesn't feel like a traditional platformer (for instance, your jump is really floaty on the way up, then you fall very fast). There are also interactions with walls, etc. that make it more difficult that I imagine you would have fixed if it wasn't a game jam game.
Overall solid entry! Especially for 72 hours with a small team.
i think that being able to either charge your explosions or collect more vials to explode even larger would be an interesting avenue to explore. otherwise, great job!
It's a little frustrating also that there are side paths you can't actually make use of, or rather there are jumps just slightly too steep to ascend - though given the noted issue where you can't jump to your full height if you're brushing up against a wall, I don't know for sure if that's deliberate.
You can stand on top of the enemies and fly, I guess that wasn't intended but I had a lot of fun doing it :P