Cursed Duality by harusame

Cursed Duality
Cursed Duality is a 2D Vertical Platformer mixed with twisted Puzzle features game.
The game has been made during the LD49 in 72 hours.
Story (if there is one ?)
It's 36XXX and Slimes dominate this world once ruled by foolish bipedal mammals. Using top of the line technology, the Slimes shaped a way to regulate the Earth ecosystem. For centuries the Slimes lived happily and prosperously under the warm protection of their machine, but it has recently GONE WRONG. The chosen one, a particularly brave Slime, is sent in an infinite quest to solve the issue.
Gameplay
A vertical platformer with a 'slight' twist (Match3) where you'll have to balance between scoring, risk taking and surviving.
As you start climbing the tower, the game will automatically start to scroll toward the top. With your ability to move, jump and stomp, you will have to climb the tower through unstable blocks.
The blocks you step on might crumble, so you will want to not stay idle for too long. If you fall too far below the death line, you (the Slime) will lose control of itself and die.
As the blocks crumble, a Gem, that was supposed to maintain the Earth's ecosystem, will fall down. By making many gems fall, if you align 3 or more of them, it will make them explode. Exploding the gems have a chance to start catastrophic events, but this is the only way to, hopefully, fix the machine. (Also, this is how you earn score points)
Climb as much as you can while puzzling through the gem blocks !

Overview



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Keyboard Controls
Movement : ↑←↓→ | WASD
Jump : SPACE
Stomp : SPACE + ↓ on air
Pause the game : ESCAPE
Navigation In Menu : Use ↑←↓→ | WASD to navigate and SPACE to confirm
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Xbox Controller Controls
Movement : ↑←↓→
Jump : A
Stomp: A + ↓ on air
Pause the game : ESCAPE
Navigation In Menu : Use ↑←↓→ to navigate and A to confirm
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The mouse is disabled, use the keyboard to navigate in any menu
Some SFX are based on free sound bank.
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Team - @garywiss : Developper & Music composer - @harusame : Developper - @gcake : Developper - @kafuka-palazzo : Level Designer & Voice Actor - @Dragongaze13: 2D Artist - @icehunter-wm : 2D Artist
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Can you beat the Developers High Score ?
- @kafuka-palazzo, the main tester made an incredible score : 15,970 points.
- @garywiss, one of our developper and the music composer made an even more incredible score : 19,160 points.
We need to challenge them !
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- if the game doesn't run well on Webgl try the windows version instead
| HTML5 | https://dragongaze13.itch.io/cursed-duality |
| Windows | https://vuesubjective.org/CursedDuality.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/cursed-duality |
Ratings
| Overall | 114th | 4.083⭐ | 32🧑⚖️ |
| Fun | 132th | 4.017⭐ | 32🧑⚖️ |
| Innovation | 118th | 3.983⭐ | 32🧑⚖️ |
| Theme | 670th | 3.621⭐ | 31🧑⚖️ |
| Graphics | 259th | 4.19⭐ | 31🧑⚖️ |
| Audio | 346th | 3.69⭐ | 31🧑⚖️ |
| Humor | 651th | 3.096⭐ | 28🧑⚖️ |
| Mood | 839th | 3.339⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 34🗨️ |
Thanks for the comments @tron and @diharaw94 :)
Feel free to submit your score !
The voices are in Guadeloupe Creole, we wanted to reproduce the same "exotic" feeling as when you play a game with Japanese voices.
We will post a webgl version in few days, it works but with some missing of vfx and post process :(
Edit: it works with 7zip but indeed we have the same problem with the native Windows unzip tool. We will update a new version with a more universal zip compression algorithm.
Edit 2, it's fixed, whe change de zip compression method.
I got the same problem with a corrupted archive.
Great game that respects the theme!
But the very concept is cool.
A few small issues imo :
- There's a delay between a 'cube' disappearing from the top half and it appearing in the bottom half.
- The camera change/halves size change are sometimes too sudden.
- While the in game music and sfx, it's a bit disappointing not to have any sounds in the menu or the 'tutorial' intro.
- The stomp wasn't easy to use, as you have to hold Down before pressing Space + if you're next to a wall it triggers wall jump. Having a simple button press for stomp would have felt better, and would allow for more reactive stomping.
The graphics looked very good, only nitpicking that i have is that the slime looks like its in a jar when it lands since the sides just stops on a line.
The sounds and music were very good.
Overall a really creative and cool game.
An excellent mix of two styles!
Fun, delicious and challenging!
Gorgeous graphics reminiscent of SNES and a very immersive soundtrack!
Congratulations!
@fabioecco The language is Creole from Guadeloupe. :slight_smile:
To be completely honest, I didn't pay much atention to the lower part of the screen during my games :sweat_smile: I kind of understand the mechanic, but once you are playing your brain is fully dedicated to the platforming, but I guess this would improve as I get better and better. Maybe having less types/colors of blocks at the beginning would help in this regards.
Apart from that, congratulations! Very solid entry, I hope you get high scores :smiley:
(Oh I forgot, the itch.io page looks gorgeous too, congrats!)
I think this idea has a lot of potential and I'd love to see what else you guys can do with it. Great work! :)