Unstable Cubes by Lenan

[raw]
made by Lenan for Ludum Dare 49 (JAM)

A short and simple game where you control a cube that is so unstable that it explodes every time it falls print1.png print2.png print3.png

Ratings

Overall 923th 3.395⭐ 40🧑‍⚖️
Fun 716th 3.447⭐ 40🧑‍⚖️
Innovation 450th 3.592⭐ 40🧑‍⚖️
Theme 798th 3.487⭐ 40🧑‍⚖️
Graphics 1245th 2.855⭐ 40🧑‍⚖️
Humor 1028th 2.486⭐ 38🧑‍⚖️
Mood 1056th 3.122⭐ 39🧑‍⚖️
Given 32🗳️ 52🗨️

Feedback

magnusfurcifer
03. Oct 2021 · 23:35 UTC
Funky music, interesting mechanics. I found the edge jumping to be a little bit inconsistent.
MickM
03. Oct 2021 · 23:37 UTC
What a great little game. Very simple mechanic (with a few twists). I got stuck at the second spike area so not sure if there was anything past that.

Loved the music, did you opt out of audio?
The UI art was very nice at the main menu but didnt continue through the game? A bit of a disconnect.

The particle effects etc again were all simple but surprisingly engaging. Was a bit fiddly getting the over the ledge jump working (getting past the mid line I presume). Would like that to be a bit more forgiving but only cause I am not a twitchy gamer.

Nice job
L14M
04. Oct 2021 · 06:15 UTC
Fun game! I like how the gameplay mechanic fits with the theme
Zarkonnen
04. Oct 2021 · 06:32 UTC
Really nice mechanic, though I found myself impatient for the jump ability to reset.
🎤 Lenan
04. Oct 2021 · 13:35 UTC
@mickm Thanks for the feedback, i ended up opting out of audio since the music wasn't made by me. I will take more care of the art style next time so it doesn't feel disconnected with the rest of the game
🎤 Lenan
04. Oct 2021 · 13:37 UTC
@l14m @zarkonnen @magnusfurcifer
Thanks for the feedback. I think i will tweak a little bit of the jump since i also found myself feeling impatient with the reset
Terabyte
04. Oct 2021 · 23:15 UTC
Interesting mechanic! Really good gob!
AaronFournet
05. Oct 2021 · 03:07 UTC
Loved the music. I thought the jumping mechanic was a lot of fun to mess around with. I'm thankful for checkpoints some of the jumps were tough!
Quite Good
05. Oct 2021 · 04:33 UTC
This is a really nice game with a polished look and interesting puzzles. I only wish you could move more precisely since a lot of the jumping involves moving around edges, and I found myself falling off them a lot early on. Otherwise a good entry!
NathanT
05. Oct 2021 · 04:43 UTC
Nice clean puzzles. Enjoyed the simplicity and the jump mechanic. Was not clear if it is possible to somehow jump out of the occasional pits that have floors. Good job!
tetrapteryx
05. Oct 2021 · 11:47 UTC
Cool concept, interesting puzzles, and I really like the particle effect! I got stuck in the little pits near the beginning a few times, and at first I spent a while trying to figure out if there was some way I could get out. Having a reset option is good, but maybe automatically respawning on the last safe ledge when someone gets into a situation they can't get out of would help new players understand that some situations are inescapable.
Cakestorm
05. Oct 2021 · 14:04 UTC
Great idea, I loved the main mechanic! I loved just bouncing around and exploding upwards - a shorter refresh time would be even more entertaining, in my opinon. There are a lot of interesting ways to take the idea, and I like how it's used in-game! The little particles when your jump refreshes are a nice touch as well, I like how simple yet effective they are in communicating that to the player. The lighting was also pretty cool, it added some visual variety to the levels, so it was a good addition! Very nice game, great work on making it!
AlexanderSantiago
06. Oct 2021 · 03:46 UTC
I like how smooth and satisfying physics are. Also atmosphere is realy chill.
aeveis
06. Oct 2021 · 05:15 UTC
Beat it! Interesting jump puzzles, I kept going off the edge sometimes by accident though as it's a bit sensitive. Would be nice to have feedback when "how much off the edge" is close enough to trigger the explosion. nice job!
BriceGraulier
06. Oct 2021 · 08:33 UTC
Very neat! It's something you dont see much. I do wish the cooldown was a little shorter, its feels a little slow especially near the end when you have to chain jumps and every death means waiting 2 seconds. Otherwise fun experience! The levels felt nice to travers
BjornStahl
06. Oct 2021 · 08:43 UTC
This was a really cool mechanic, and it worked really well. The only problem or rather irritating bit was that the cube often exploded after respawning. So when you wanted to retry a part you failed on you had to wait for it to recharge.
Moritz14
06. Oct 2021 · 10:00 UTC
Wow great work! I really like the effects!
owca
06. Oct 2021 · 12:35 UTC
I had a lot fun playing this game. I wish there was more levels :)

Music is great. I also liked the level design and first of all this clever movement mechanic and how you used it while desining the levels. Great job!
Wouter52
06. Oct 2021 · 15:24 UTC
I like your game, the edge jumping could be a bit more reliable though :) The music is cool, did you make that yourself? :) I like how the hints are made out of graphics instead of text
Upsitesdown
07. Oct 2021 · 08:29 UTC
The mechanics are really nice, such a simple but good idea, I love it
Barrier
07. Oct 2021 · 11:01 UTC
The core idea for this is pretty great! I had athough that maybe you could make the explosion charge faster by rubbing on the ground?
It also gets a bit tricky sometimes to align yourself properly on the edge. But very cool idea anyways.
zSharpFire
07. Oct 2021 · 18:54 UTC
A really nice fun game with a challenging mechanic that fits the game very well.
Level design and SFXs is optimal; the only thing i can point out is that the shadow mechanics are pretty awkard
Heremeus
08. Oct 2021 · 07:52 UTC
I really enjoyed the core mechanic. Was an interesting concept and a neat interpretation of the theme. Most of the time I was struggling with the controls though. Getting to the point of the edge where you were able to jump was quite hard using keyboard. I either overshot the edge and had to restart or did not get close enough for the jump to trigger. Couldn't get past the second spike area and had to give up after 5 minutes.
Ethernal Tech
08. Oct 2021 · 20:28 UTC
I had a great time, although at first it was a little difficult for me to understand the controls (being a jam I fully understand), I have been fascinated by the way of combining gravity physics. Very good job :3
GuessImLuna
09. Oct 2021 · 10:01 UTC
Simple idea but you made some really scenarios with it. Great job
J-Star
09. Oct 2021 · 10:07 UTC
Love the interpretation of the theme and how you made that into this great little platformer game! The jump mechanic is interesting, the edge jump is a bit tricky to get down for me consistently. The second spike area was hard to get past, I didn't manage to despite my efforts. Audio is great, love the funky vibes. Intro screen has nice art, was a bit surprised to see a different style in the game, but it fit the vibe well. Overall a very solid entry, good job!
Tony
10. Oct 2021 · 19:37 UTC
Really cool mechanic, I especially liked the edge jumping and the challenge in the latter levels. Maybe reduce the cooldown for explosion, but at the same I liked when you use the cooldown to not jump into spikes. The checkpoints are a nice touch, my only issue is that sometimes you have to do a leap of faith since you can't see too far ahead. But great job, I would keep playing if there were more levels for sure!