Horsey Computer by Apple Dash

[raw]
made by Apple Dash for Ludum Dare 49 (JAM)

Play through wacky misadventures of a huge horse nerd

I also wrote a long ass postmortem. If you wanna read it, I suggest you do it after playing the game

Horse: LD49_2.png

Ratings

Overall 607th 3.63⭐ 25🧑‍⚖️
Fun 426th 3.696⭐ 25🧑‍⚖️
Innovation 307th 3.717⭐ 25🧑‍⚖️
Theme 595th 3.696⭐ 25🧑‍⚖️
Graphics 977th 3.348⭐ 25🧑‍⚖️
Humor 19th 4.435⭐ 25🧑‍⚖️
Mood 177th 4⭐ 24🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

David Bohan
04. Oct 2021 · 21:55 UTC
Bizarre... but charming lol. Great work getting this behemoth done in time for the Jam!
Federico Giorgi
05. Oct 2021 · 00:27 UTC
That... was one of the best experiences I ever had XD
KekkoDude
05. Oct 2021 · 01:22 UTC
# Spoiler alert

D..Did it end? Am I Not getting rope? I enjoy your company by the fire and all, your story was great, but i have tasks to complete, A horse game about something wacky i dont remember the name for to complete, I got fishing rods to manufacture and machines to snag! I WANT MORE! is there more?

A welcoming Twat told me i could spend as much time wandering about his desolate wasteland as i wanted, spectate his marvelous constructions, but I am now trapped by a fire. Though with a handsome sphere watching the sunset/rise over horsezilla, I still have sculptures to lay my gaze upon and tasks to fulfill, please release me from this prison of invisible walls.

# spoiler done

This was a fantastic experience, when the game really opened up it actually gave me some Half Life vibes haha, Truly unstable, good job
O8PC
06. Oct 2021 · 17:00 UTC
This was certainly an interesting game. I loved the half life 2 reference in there as well. Good game. Keep making games.
gmedley
06. Oct 2021 · 20:39 UTC
Loved that intro sequence haha, who doesn't love a simulated OS experience! Love the meta tone of this whole project and the rapid genre switching. Nicely done.
Connor Magson
06. Oct 2021 · 20:45 UTC
That was glorious. Reminded me of JazzPunk with the surrealism.
ChillerTyp
07. Oct 2021 · 08:32 UTC
The guy on the screenshot looks like the neighbor of the Eggplant Wizard. :-D
Hobzone
07. Oct 2021 · 08:40 UTC
So strange, so weird and yet funny too play ^^
feor
07. Oct 2021 · 20:11 UTC
This game fucks with my brain.
Quoc
08. Oct 2021 · 11:12 UTC
Strange game but still it was interesting and fun to play :D
bamberga
09. Oct 2021 · 21:02 UTC
this was legitimately great. I loved it. My favorite by far.
bamberga
09. Oct 2021 · 21:06 UTC
I did break it by falling off the stage in the grey ash headset area, but i did it on purpose to see if you wanted me to break it :{P
🎤 Apple Dash
09. Oct 2021 · 21:57 UTC
@bamberga Yeah, that would've been cool (and not that hard to implement some funny "please don't break it further" line), but that was an honest mistake, because I was finishing it with 20 minutes left on the clock, so I looked at all of the colliders once, they looked like they were blocking everything and went "fuck it, that'll do"

Still really cool, that you tried that tho
MiltonNH25
10. Oct 2021 · 01:14 UTC
Good job with the game. It was a very weird but charming experience and I appreciate all the parody aspects with the different genre of games. I did find the camera sensitivity during the walking simulator section to be really high. Overall a very cool game.
Emkani
10. Oct 2021 · 10:34 UTC
Very interesting and fun take on "unstable". I enjoyed it and only felt minor tweaks would benefit, the run speed was a bit too slow even if you needed to set a pace.
LDJam user 269293
11. Oct 2021 · 07:25 UTC
Looks like retarded brother of stanley parable. I like it
Rhoka
12. Oct 2021 · 06:34 UTC
A wonderfully weird experience and while I would have very much enjoyed more there is something strangely poetic about ending where it did, especially for a jam game. The changes in game type, art style, and story all gave me such whiplash from scene to scene I nearly forgot about about the previous one almost instantly, but I can see a version of this where you keep diving deeper into this breakdown of the game and slowly solve all the problems and puzzles and eventually come back out and tell your horsey friend what was on the other side of that door (and they wouldn't believe you obviously) Anyway, great job!

EDIT: Also maybe in the future if you do something like this, dont show everything you've got in the screenshots, leave some to discover!
KeichiTS
15. Oct 2021 · 18:17 UTC
What a hiden masterpiece hahahahhah. I appreciate the fourth wall break on this game. Very creative, congrats!
730
15. Oct 2021 · 20:10 UTC
I don't know how you made all that in 72 hours but if you actually did then good job. Can't tell how much is free assets and how much is hand made. I'd be surprised if the pixel art was made in this short amount of time because it's really good, though I have no idea what all that stuff is supposed to be.
Pretty original game and surprised as a programmer at the variety of things in here and how they interact together.
🎤 Apple Dash
15. Oct 2021 · 20:39 UTC
@730 Haha, thank you for your kind feedback :)

So, a little breakdown on assets:

Stuff I did this jam:
- Mostly everything from the computer bit, all text, pixel art and bleeps.
- Mostly everything from the point-and-click bit
- Headset, the capsule texture, the horse and voice from the 3D bit

Mine, but not from this jam:
- All the wacky vegetables are lifted directly from one of my previous jam games (which was later expanded and released on Steam, btw) -- Greenspawn Restaurant. That's why the carrot is making the restaurant reference, btw

Free assets:
- Music is Kevin McLeod's, because of course it is
- Horse images on the computer are some free stock images
- The junkyard is filled with Unity's Standard Assets. It was supposed to be filled by my own models, but I don't really do 3D stuff, so I didn't have time to look for nice models across my abandoned prototypes
- Grid textures are the ones that came with Realtime CSG tool I used to create 3D environment
730
15. Oct 2021 · 20:53 UTC
@apple-dash That makes a lot more sense now, especially the vegetables. Thanks for the reply.