Unstable Magix by AwrGameDev
You are tasked by an injured Magus to take powerful magic gloves to the ArchMagus, before the Shadows and Bandits can take it for themselves. But, the magic is powerful, and you are but a farm hand. Should you try and use the magic to defend yourself, it will be highly volatile, who knows how it will behave.
| HTML and Windows | https://awrgamedev.itch.io/unstable-magix |
| Link | https://awrgamedev.itch.io/unstable-magix |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-magix |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
EOShadows
08. Oct 2021 · 06:22 UTC
Nice game! It reminded me of some older games with the graphic style and game mechanic of the fire ring keeping you within a small area to fight off enemies. I liked it! Is the "not knowing how the magic will behave" referring to the size of the projectile changing? I thought that was neat - implementing the theme by making the ease of landing a shot on an enemy unstable was a pretty innovative and creative idea! I think the only issue I had was that it was easy to accidentally not be in the battle fire ring. In my first playthrough I just ended up running into the boundary on the outside of the fire ring, then I explored the town, found the path again, and made it into the last fire ring arena. I also found that an issue - I didn't quite know what the right path was. Perhaps you could have something to guide the player down the path - like maybe signs along the road that point you in the right direction. Moving passed those two things though, I thought the game was good. Well done!