Pasta Run by AARC_Noa
You are the Pasta Savior. Collect all the Pasta to save it from overcooking! Be careful not to fall however, you would lose a lot of precious time...


| Itch.io (Web, Windows) | https://aarc-noa.itch.io/pasta-run |
| Link | https://gitlab.com/AARC_Noa/pasta-run/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/pasta-run |
Ratings
| Overall | 1259th | 3.079⭐ | 21🧑⚖️ |
| Fun | 1034th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 1458th | 2.421⭐ | 21🧑⚖️ |
| Theme | 1478th | 2.316⭐ | 21🧑⚖️ |
| Graphics | 1356th | 2.237⭐ | 21🧑⚖️ |
| Audio | 763th | 3.105⭐ | 21🧑⚖️ |
| Humor | 443th | 3.421⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 11🗨️ |
A bit more levels would've been nice.
great concept !
1. Tighten up the wall jump mechanics to be more predictable.
2. Explain the difference between the blue and green terrain (if there is any)
3. Add some squash and stretch animations to the rectangular player to bring it more to life :)
Good job!
Now, regarding your feedback so far:
- The low level count and quite basic graphics in some areas (PASTA) were both due to lack of time: planning over the weekend wasn't great, it felt like we only worked at best a day or two instead of the full three.
- Jump mechanics: it's true that I left it on the player to figure out the double jump and wall jump mechanics - that's on me. That being said, it was hard to get something to feel right with the wall jumps, they can definitely be improved.
It's clear plenty of things can be improved, but this is really something I'm proud of for a 2-dev work of three chaotic days. I really appreciate you peeps playing this, it feels surreal.