HotHead by johnnysix

[raw]
made by johnnysix for Ludum Dare 49 (COMPO)

Well, 12 hours was enough for something , if I get time later, I may add some more ( sounds/music)!

Play the PD version ( + 2 hours tweaking ) to post a best time :v:

ddrendrerer.png

gnarlyy.png

videooo https://www.youtube.com/watch?v=xctWnUBfUiw

Ratings

Overall 202th 3.625⭐ 26🧑‍⚖️
Fun 157th 3.667⭐ 26🧑‍⚖️
Innovation 175th 3.625⭐ 26🧑‍⚖️
Theme 133th 3.958⭐ 26🧑‍⚖️
Graphics 52th 4.146⭐ 26🧑‍⚖️
Humor 148th 3.174⭐ 25🧑‍⚖️
Given 10🗳️ 20🗨️

Feedback

shellofagirl
04. Oct 2021 · 01:33 UTC
Really liked the colour choices and gameplay idea. I'd like to see what you'd do for music :3
🎤 johnnysix
04. Oct 2021 · 02:49 UTC
Thanks for playing @shellofagirl ! :v:
My PB is 20.998 seconds so far ![pb_4oct.jpg](///raw/028/2/z/44614.jpg)
Shootboots
04. Oct 2021 · 02:58 UTC
very fast paced. I always got to a certain point but then "i blew it"
🎤 johnnysix
04. Oct 2021 · 03:03 UTC
thanks for playing @shootboots ! You can take it slow, just douse the flames in a water pipe.
etrealjunior
04. Oct 2021 · 03:15 UTC
Congratulations for the game I really liked it, beautiful arts, I'm very happy to find another user of construct 2, your game is very fun, I appreciate if you can give your feedback on my game too, a big hug!
Peace Of Cake Games
04. Oct 2021 · 03:41 UTC
Construct for the win! It's all thanks to Construct 2 that I know how to do anything, it's always good to see people still using it.

This is one *really* polished little game! The character is funny, the death screen is highly entertaining, and the graphics are really good. Definitely going to have to take a look at the CAPX sometime, I'm interested to know how certain things were made in Construct 2 (I can't imagine making my Ludum Dare project without Construct 3's Tween feature and the currently beta-only 3D and mouse locking).

I don't think I'm even going to try challenging your high score, it's too good. 😅
HolyBlackCat
04. Oct 2021 · 12:14 UTC
Great minds, and all that. :P

The light effects looks great.

Took me a looot of time to figure out what the heck "you blew it" means.

Got a PB of 20.195.
GoldenEvolution
04. Oct 2021 · 13:00 UTC
Super cool entry, loved your interpretation of the theme! Smooth controls and smooth gameplay. Very great job overall!
alareo
04. Oct 2021 · 13:20 UTC
Wow! Fun and frenzy. Love the style :D Really great job!
nethead
04. Oct 2021 · 17:05 UTC
Super fun, best I've managed so far is 29s. Love the sprites and effects :3 The bouncy pads are cool, expanding on that for some sonic-like action would be super fun :D
CodeRaurus
05. Oct 2021 · 07:08 UTC
Good stuff! Very interesting mechanics and great graphics. Not sure whether I played the judgable version (Web/JS) buut at least in that one there was no indication of what to do with the TNT. After I watched the video I understood its purpose, but you shouldn't expect that from a player. I thought it was just an obstacle... :laughing: Hopefully there will be music and/or sounds in the future. And more levels!
zimny11
05. Oct 2021 · 13:32 UTC
Nice speed run game. The art style is so cool, or rather so hot :)

It is truly impressive that you have created in 12h!
BlueCold007
06. Oct 2021 · 04:05 UTC
At first, i did't get the purpose and i just run, but after i get the Great idea i feel very excited. It has a high degree of fit with the theme.
Trexxak
06. Oct 2021 · 22:55 UTC
brilliant, fast-paced game again! I do have to admit though, without watching your vid, I wouldn't have known what to do (I'm glad I watched it anyway, as the inspiration for the game made me chuckle :D)

Sadly, my best time is nothing to be too proud of, but I bet this would make for a perfect game for dedicated speedrunners!
Rolly
07. Oct 2021 · 19:58 UTC
Nice ! I would like to see more of that game, you got an amazing concept!

The pixel art is simply awesome, too bad that there is no music or sound effects...
leorid
09. Oct 2021 · 08:01 UTC
Startet and finished in 55 seconds xD
I love such short games for the jam, the mechanics are simple and easy to understand, only thing that could be added in my opinion is WASD movement.
beeguy
09. Oct 2021 · 18:49 UTC
A fun, short game. I wish there was something to tell you how to play at the start. Controls were really smooth and the graphics were great, especially the effects. Overall it was really good.
Pathelan
09. Oct 2021 · 18:49 UTC
Overall the game was a fun experience, I just wish that the mechanics were taught in some way to the player. If this game was developed further I can definitely see it being a fun experience with more levels and puzzle mechanics.
Sli
09. Oct 2021 · 20:52 UTC
This is fun. I like the mechanic. I can see it expand. Good Job!
Hawkin
13. Oct 2021 · 03:09 UTC
The visual design of this was magnificent. I loved every little effect! You also did a lot of clever things with the "rage building" mechanic, using it to burn obstacles but also dampening it with water spouts. This has great potential with a little bit of sound and music to back it.

Once I watched your video explained that the objective, the concept of controlling my rage (so I didn't blow up the TnT prematurely) was abundantly clear--but it wasn't obvious to me without some sort of explanation in-game!
retrome
17. Oct 2021 · 11:15 UTC
Interesting concept of rage meter and cool graphics style! It was pretty hard to understand what to do with a TNT at the beginning. Nice entry!
gustavo.christino
20. Oct 2021 · 21:59 UTC
I finally managed to finish the gameplays and uploaded the game session for this game. I hope you like it and that my comments can be understood as those most interested in enabling improvements to the project.

Thank you for requesting this gameplay!

https://youtu.be/JvzK6FLAwcM