Vive la révolution by felixwentzel
You control a revolutionizing mob during unstable political times. The goal is to capture the most important building of the city - the dome.
On your way you will loot buildings to aquire new followers, find items. The police is trying their best to shut the revolution down. They will move strategically across the map and get reinforced periodically, so dont feel to save after over coming the first group!
The map is based on the german city Aachen, around the Aachener dome. Parts of the map got modified to allow for easier navigation.

- Programming/Graphics: Solocov
- Programming/little bit Graphics: fwentzel
Changelog - 5.10.2021 17:32 Fixed game not loading because logo was missing - 5.10.2021 18:43 Improved description with the "based on real map" part - 5.10.2021 19:00 Added "developed by" section
| Link | https://fwentzel.itch.io/revolution |
| Original URL | https://ldjam.com/events/ludum-dare/49/vive-la-revolution |
Ratings
| Overall | 800th | 3.485⭐ | 35🧑⚖️ |
| Fun | 766th | 3.409⭐ | 35🧑⚖️ |
| Innovation | 394th | 3.636⭐ | 35🧑⚖️ |
| Theme | 865th | 3.409⭐ | 35🧑⚖️ |
| Graphics | 1265th | 2.781⭐ | 34🧑⚖️ |
| Humor | 897th | 2.694⭐ | 20🧑⚖️ |
| Mood | 776th | 3.395⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
~~Found a little bug. All the police would directly fall back to the church and group up after defeating the first group of police. This allows the player to just throw a bunch of bombs on the group at the church and eliminate them all.~~
Never mind about the bug, only happened once out of multiple playthroughs.

It's hard to select/order a single protestor, but moving them in masses feels very empowering!
Great job!!
I was splitting up my forces, spreading through the streets looting everything I could. Small fights with the police started breaking out, I was using items to keep my smaller groups alive, it felt super intense!
Eventually amassed an unstoppable force, Vive la révolution!
Really liked the concept, and never felt frustrating. Good job!
Really liked the concept, and never felt frustrating. Good job!
Also it seems like there's a bug where the cursor will get stuck indicating something like throwing even when I don't have anything selected, and it makes it difficult to select (or change my selection?) of items. If it's intended, I found it kind of confusing / hard to control.
With the item it becomes cooler, and faaaar easier. As I said before, good job :)
The molotovs are a bit too powerful given how the police cluster up right now, and maybe it would be cool to have looting be specific buildings rather than every single building in the city - makes each looting more satisfying and cuts down on busywork of sending your people everywhere.
We had planned to make molotovs damage over time and make police move away from the fire which would balance it, but real life crossed our plans there unfortunately. Definitely great points you mention, there is quite some potential in this game that we might explore!

I thought I was done for when a bunch of police appeared out of nowhere right next to the dome, but I managed to spam right click the building and won with 2 units left. Molotovs OP!