SlingPoint by uvwar
Sling some cubes to get points!
Use Mouse to grab cubes with your cube, and fling them into the pink slab to score points. Press R to reload for fresh cubes.

| Link | https://uvwar.itch.io/slingpoint |
| Link | https://uvwar.itch.io/slingpoint |
| Link | https://uvwar.itch.io/slingpoint |
| Original URL | https://ldjam.com/events/ludum-dare/49/slingpoint |
Ratings
| Overall | 518th | 2.75⭐ | 22🧑⚖️ |
| Fun | 442th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 331th | 3.175⭐ | 22🧑⚖️ |
| Theme | 375th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 455th | 2.85⭐ | 22🧑⚖️ |
| Humor | 279th | 2.675⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 4🗨️ |

I think a small problem here is that the high score is capped, once you get rid of all the cubes, that’s it, you can restart but then the score resets.
I think it would be better if there were fresh cubes spawning, maybe even falling down, and you have to catch them and fling them to the purple thing.
Another small complaint is more on the technical side, I had to move real slowly because when I moved quickly it would start spinning and couldn’t stop, and I couldn't grab the cubes no more, so there’s that too.
But honestly for what it’s worth I really liked this game, it was a fun few minutes, well spent!
If you manage to fix the physics and make them easier for the player to predict, then I think you should prevent the player from moving the mouse over the purple square. Make it so that they have to fling the cubes towards the target instead of just walking them over. You could also add some target zones where the player can try to get the cubes to land on them for extra points.
A game like this is very hard to play test and polish in 48 hours so I still think you did a very good job given the time constraints. You got most of the work out of the way in only 2 days, so you're in a good position to turn this into a more polished experience if you wanted to.