Toil and Trouble by bassguitarbill

Play now on itch.io!
This is a point-and-click adventure game where you have a cauldron, a talking cat companion, and a bunch of ingredients to brew together!
Update: this game has now been ported* to mobile! Assuming your phone or tablet doesn't have really unusual dimensions, the game should be almost entirely playable within your phone's web browser. Give that a try if you'd like!
(* the game is written in TypeScript and HTML, so "porting" consists entirely of adjusting margins and font sizes, we are never gonna stop writing games in TypeScript because everyone's got a web browser on every device that they own!)
Hang out with noisy plants!
Time your brews appropriately!
Argue with a ghost!
| Link | https://github.com/bassguitarbill/ludum-dare-49 |
| Link | https://whatguns.itch.io/toil-and-trouble |
| Original URL | https://ldjam.com/events/ludum-dare/49/toil-and-trouble |
Ratings
| Overall | 267th | 3.895⭐ | 40🧑⚖️ |
| Fun | 562th | 3.592⭐ | 40🧑⚖️ |
| Innovation | 724th | 3.324⭐ | 39🧑⚖️ |
| Theme | 1004th | 3.25⭐ | 38🧑⚖️ |
| Graphics | 174th | 4.316⭐ | 40🧑⚖️ |
| Audio | 124th | 4.039⭐ | 40🧑⚖️ |
| Humor | 391th | 3.5⭐ | 38🧑⚖️ |
| Mood | 107th | 4.122⭐ | 39🧑⚖️ |
| Given | 53🗳️ | 48🗨️ |
music and graphics is cute! voice is funny ^^
Overall a really nice game!
Also very cool to achieve that with nothing else but JS and HTML. Great work!
when i finally get the gravity stone, the cat says "great you have all the pieces for the last potion on the list" which makes me think that you're actually supposed to use the recipe for the last potion (which to be fair, i would have never guessed that recipe on my own). maybe have the ghost potion recipe in a separate area, like inside the ghost attic?
Don't worry, you didn't miss any cutscene at the end or anything, the dialog noise is just a result of the same rutabaga dialog playing again in the background (we started implementing that room around hour 71 and it was a bit rushed :D)
And art reminds of a child illustration book !
The cute artstyle, music, overall chill ambiance and that little ghost friend had me sticking to the end (I do have a weakness with ghosts/glowy-eyes-on-shadowy-body characters :D ). Really enjoy the fact that you added text when you talk to them in a ghost form!
The cheatsheet also helped, I wasn't able to figure out the hushroom potion on my own since I hadn't found the wood nor the dew, dumb me :(
Congratulations to the team for this wonderful entry!
The movement going through doors did feel a bit clunky. Same with how the ingredients go into the pot. Drag and drop would have felt a bit more natural for that. Only other issue is it felt like some of the text was missing or something? Like I don't know why I suddenly needed a gravity stone. Did I miss a conversation with the cat?
Other than those minor issues this game is really solid. Awesome work on this, I really enjoyed playing!
There are some immediate fixes for a post jam build. Your witch standing in front of items that obscures where to click to pick them up can be solved by just allowing players to pick up items regardless of where they are in the room.
The cat acts as a great tutorial, I think expanding his role further for a full release would help players get over the initial hump of getting started. Rather than having a cheat-sheet, the familliar can offer cryptic clues when needed.
Very cute entry! I hope to see you expand on this.
Right off the bat, I had trouble finding the key, but it turned out to be because I kept trying to go through the door on the left and thought I couldn't yet -- I clicked it a few times and didn't go through (maybe because the cat's dialogue was open?).
The potion-making itself was very clever, satisfying, and fun! I always like it when I feel like I'm actually learning how to do something as I play the game more. I noticed and appreciated how often I was given hints -- this game could have been way too difficult, but with the hints it was mostly good. I still had a lot of trouble figuring out anti-morning-dew, since I would have just expected it to be the anti-dote plus morning dew (I assumed anti-morning-dew would be its own potion). The gravity stone potion was very difficult. This is the Dark Souls of witches brew games.
I would have preferred a little less backtracking when I made mistakes (although it did work for Dark Souls). My other nitpick is that the UI mostly looks great, but every so often there's Times New Roman or Arial (or Helvetica?) on a button which feels a little unfinished. To be fair, though, I don't know the constraints you were working with, and kudos on making a mobile-and-desktop-compatible browser app!
Lastly, I am concerned for the ghost. Is he okay?
Great job overall! Very ambitious and polished.
Very good implementation of the theme with the brewing of potions!
Excellent visuals and music.
Great job!
Very cute art, the brewing was hard enough to be entertaining for longer than I thought and the cat giving tips was a nice idea as well. The music was pleasant from the beginning to the end (I admit spending a bit of time in the attic doing nothing but listening to the radio with the Ghost :D).
All in all, a really well-made game that I would love to see more of, congrats!