Plip-plop! Unstable Conditions of Care by sakura_magika

Jam version (v1.04): https://sakura-magika.itch.io/unstable-plip-plop
NOTE: if you experience audio issues, please download the native Mac / Windows versions!
You have adopted some cute little plip-plops! Congratulations.
Caring for them can be a handful, but I know you're up to the task. All you have to do is feed, water, scoopidy doopidy, and make sure they're not too hot or cold.
How hard could it be?




Game, art, and music by Sakura Magika.
A huge thank you to Nessie for all the support and flowers through the weekend!
``` Changelog:
v1.00 - Initial release! * warning: contains plip-plops * handle with care
v1.01 - Hotfix 1 * fix some audio issues
v1.02 - Hotfix 2 * fix more audio issues * smoother scene / level transitions * fix level progress resetting
v1.03 - Hotfix 3 * i don't even know what i'm doing any more
v1.04 - Scorecard improvement * more informative scorecard labels * fix food button not making food visible when empty * fix bug where failing a level would still unlock the next level * menu improvements * add windows and mac builds ```
| Jam Version (v1.04) | https://sakura-magika.itch.io/unstable-plip-plop |
| Jam Version (v1.04) | https://sakura-magika.itch.io/unstable-plip-plop |
| Jam Version (v1.04) | https://sakura-magika.itch.io/unstable-plip-plop |
| Original URL | https://ldjam.com/events/ludum-dare/49/plip-plop-unstable-conditions-of-care |
Ratings
| Overall | 771th | 3.5⭐ | 35🧑⚖️ |
| Fun | 478th | 3.652⭐ | 35🧑⚖️ |
| Innovation | 276th | 3.758⭐ | 35🧑⚖️ |
| Theme | 528th | 3.773⭐ | 35🧑⚖️ |
| Graphics | 1122th | 3.152⭐ | 35🧑⚖️ |
| Audio | 471th | 3.53⭐ | 35🧑⚖️ |
| Humor | 252th | 3.75⭐ | 34🧑⚖️ |
| Mood | 703th | 3.47⭐ | 35🧑⚖️ |
| Given | 28🗳️ | 43🗨️ |
This game is adorable! The art fits the mood quite nicely, and the difficulty curve is perfect.
i can't describe how rewarding it feels to finally achieve true plip-plop love!

@brainloaf-studio plip-plop insanity! yeah, I was going for the feeling of "it's easy to pat your head, or rub your tummy, but hard to do both at the same time". I'm really really happy you liked the music and sfx! I made it all using one piano library, just tweaking various parameters to get different qualities of sound. I wanted the final level to sound something like an absolutely chaotic classical piano score.
Oh man simple but damn I got confused with my keys.
I like the music, it fits to the style.
Having to press buttons fast is not my favorite mechanic, but your implementation actually requires finesse, you can't just go button-mashing ;). The game gets really difficult really fast and the atmosphere is wonderfully hectic. I wonder how this would play on a controller.
It's a unique take on the theme and a nice jam job!
unless you wanted to do both at the same time? like, would you have liked to be clicking and holding on the water/heatlamp, and using keyboard for everything else?
@gamedevtraum i'm so glad you liked the sound design!
@fabula-rasa yeah, controller would be cool! i think i'd put hot/cold on the triggers, food/water on the shoulders, and then maybe map wobbling the joystick to scooopidy-doopidy. i'm glad you appreciated the finess, it was very important to me to design the game such that blindly button mashing would lose just as much as not doing anything at all.
@yogurtthehorse i just played your game, how funny that we ended up doing such similar concepts! thanks for the kind words, i'm glad you got to experience a plip-plop emotional arc! for what it's worth, i think your visuals and UI are awesome, though pretty jumbled, but in kind of a warm, nostalgic way, much more fleshed out than mine.
This game was adorable, and I was laughing out loud while trying to keep these little plip plops fed. Cheers!
@r3l0ad1 meow, i'm glad you liked it!
@patrickrmc yeah, the final level is a challenge for sure, glad you enjoyed it!
@jayjack i'm glad you liked the plip-plop stares, i really wanted to do more with their expressions, maybe in a post-jam version...
@adam-jewell oh yay, congratulations on beating it! i'm actually impressed it only took you five tries. i hope you liked the peaceful scene at the end!
that's an interesting comment about the meters, a lot of people who tried it actually found the meters made it even more difficult, just adding to the already chaotic visuals. the core experience i wanted to create was to really have the player feel really engaged with the plip-plops and their conditions, and i felt like showing the meters would create a disconnect from that.
i consider showing the meters "developer-mode" than anything, i enabled it in the final build i submitted as a last minute decision because i realized it was hard to visually understand what was happening in the latter levels
as i said to @bamberga , i definitely agree that i fell a bit short of the core experience i was going for; it's not obvious how the plip-plops are doing based on the visuals for their food/water/poo. i think having dynamic expressions that show them happy/sad/dead depending on the conditions of each item would have gone a long way in improving the player's comprehension of how well they're doing, and removed any need to see the underlying data via the meters.
However, if the game wasn't cute, but instead scary, this would be a great design for a horror game. Trying to manage all the food and poop and temperature etc in order to avoid a jump-scare would be terrifying. Maybe I just feel that way because as it stands the game is balanced to be very difficult :)
@evangreenwood ahh, adding a horror twist, that's a great idea! like maybe the plip-plops turn on you and devour you alive if you fail. that would be such a fun surprise, since they're super kawaii and the graphics are bright and sunny normally, to get grimdark gruesome when you lose.