Granny's Porcelain Tower by Njitnelav
Stack unstable porcelain vases.
My first game ever. No previous knowledge of Unity and OOP.
Ratings
| Overall | 422th | 3.132⭐ | 21🧑⚖️ |
| Fun | 472th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 498th | 2.579⭐ | 21🧑⚖️ |
| Theme | 74th | 4.158⭐ | 21🧑⚖️ |
| Graphics | 308th | 3.342⭐ | 21🧑⚖️ |
| Audio | 147th | 3.5⭐ | 20🧑⚖️ |
| Humor | 208th | 2.967⭐ | 17🧑⚖️ |
| Mood | 218th | 3.353⭐ | 19🧑⚖️ |
| Given | 15🗳️ | 7🗨️ |
Are you like an actual Chinese Monk? The music was too real :love_letter:
Good job
I did run into a couple of issues though. The tower you get vases from was quite tall, and scrolling all the way up and down to grab another vase felt pretty tedious. It did feel bad when I was trying to rush back down with a new vase only to smash it against the ground before I could see the bottom. Then again, that very well could have been the point to just slow down and take stock of the situation.
I noticed the cursor hides behind some of your UI elements. That's not really a game-breaking issue, but since you said you were new to Unity you might be able to fix that by changing the Z position of the cursor, or it's layer. I'm not sure specifically which, it would depend on your implementation.
Anyhow, for a first ever game, this is super well done. You should be quite proud!