Enhanced by Hermitao

[raw]
made by Hermitao for Ludum Dare 49 (JAM)

Screenshot (507).png

UPDATE:

Launched updated post-jam version with a few fixes and changes.

Changes:

Added a Linux version (untested)!
Added the ending! (We didn’t manage to implement it in time during the jam),
Fixed punching inconsistency,
Player now has far more health and increased his range of attack,
You now need to clear the room to advance to the next one,
You can hold the attack button to combo (no more mashing the mouse or controller button),
A few other minor fixes

Controls - Gamepad recommended (but not required)

WASD or controller thumbstick - walk around

E/Space/A on Xbox Controller/X on Playstation - Dash

Left Mouse Button/X on Xbox/Square on Playstation - Strike

Esc or start button - Pause the game or return to Main Menu

Use the mouse to navigate the menus when needed.

Important sidenotes

Go to the lights on the floor next to the walls to change rooms, as there is no indicator of the way to go.

You might need to try a few of the doors to find another room, but the rooms are generated to the top and to the right most of the time. If you die, press ESC and go to the menu to restart (click the button with the mouse). You can skip the intro by pressing pressing the dash or attack button in either the keyboard or controller after you've seen it once (and you can also press l if you want to skip it the first time, if you don't want to see it <:C).

We haven't managed to finish the end part of the game, but, consdering everything goes right, we're planning on releasing a version with most of the things we planned at the start of the jam in a few days just so we can show what we planned and with a few important fixes, so if you happen to like it, stay tuned!

Have fun and thank you so much for checking our game out! Happy jamming!

Credits -

Hermitao: Code, Audio, Music and Game Design.

Greon: Art, Level and Game Design.

Ratings

Overall 893th 3.417⭐ 26🧑‍⚖️
Fun 1023th 3.167⭐ 26🧑‍⚖️
Innovation 1213th 2.854⭐ 26🧑‍⚖️
Theme 1373th 2.667⭐ 26🧑‍⚖️
Graphics 142th 4.38⭐ 27🧑‍⚖️
Audio 62th 4.188⭐ 26🧑‍⚖️
Humor 832th 2.773⭐ 24🧑‍⚖️
Mood 124th 4.104⭐ 26🧑‍⚖️
Given 19🗳️ 25🗨️

Feedback

Holy_Doggo01
05. Oct 2021 · 16:04 UTC
I absolutely love this game! You did a fantastic job! Your art style is great and these sounds are just sooo good...
Michael Grieshofer
05. Oct 2021 · 16:59 UTC
It seems like you slightly over scoped with this one. The audio and graphics are fantastic. The combat feels good and the atmosphere is also great. Just the 'game' is missing.
LDJam user 263688
05. Oct 2021 · 17:06 UTC
5/5 on the mood. I love the intro. Punching things is somewhat inconsistent and I didn't know what I needed to do to progress.
jabsatz
05. Oct 2021 · 17:11 UTC
It's very pretty and moody, it might make for a great game at some point, but as a game jam entry it's a bit barren.

Usually for game jams it's better to focus on an idea and try to find some fun/interesting things to do with it, like a prototype. Developing too much art first without something underneath is not usually the best way to develop games.

Nevertheless, I wish you good luck with it!
NiceKot
05. Oct 2021 · 18:57 UTC
Very nice art style and overall direction. Good job!
LDJam user 148539
06. Oct 2021 · 02:41 UTC
Nice art and animations, but the combat felt a little inconsistent
RollCreators
06. Oct 2021 · 08:09 UTC
I like pixel art game. Good graphics!
But I can't play normall, because robots are very strong
LDJam user 0
06. Oct 2021 · 11:57 UTC
Love the mood you set with this game! The audio and art was great, but the story isn’t quite complete. Can’t wait for the new release!
bak
08. Oct 2021 · 03:37 UTC
Looks really cool! and the gameplay is solid but I wish there is more to this game!
Bulix
08. Oct 2021 · 08:38 UTC
You've made yourself a very nice base to work off of. Sounds and graphics are very good, though I would work on a more effective way to guide the player. Finding a door at the beginning was challenging despite the markings on the ground.
Wassim
10. Oct 2021 · 20:26 UTC
I love the game, amazing audio awesome graphics it has a good base foundation I did notice that the doors are kind of different and I guess that's your approach on the theme, I wish the game was a bit forgiving but a great entry overall Impressive for a Jam Gam, Well done!
Sceef
11. Oct 2021 · 04:13 UTC
Gooooood art
Webox
11. Oct 2021 · 19:08 UTC
Grat art!! The game feels a bit unfinished, but it looks awesome!
jeinzi
16. Oct 2021 · 20:55 UTC
The Linux version runs fine for me, thank you for providing it :)
🎤 Hermitao
17. Oct 2021 · 00:51 UTC
@holy-doggo01 @michael-grieshofer @reditect @jabsatz @nicekot @gat @rollcreators Anonymous @bak @bulix @wassim @sceef @webox @jeinzi, thank you all so much for playing and your feedback!

@michael-grieshofer I definitely agree with you on the overscoping point! Hahahha. Thank you for the feedback!

@reditect Thank you! Yeah, I noticed that issue with the punches too and (hopefully) fixed it in the updated version. It was due to a very funny bug, actually. Wish we had the time to add more indications to what to do to progress and which way to go, but as Grieshofer pointed out, we overscoped and ended up not making it in time. Thanks for the feedback!

@jabsatz Thank you for the advice and for the good wishes!

@rollcreators Thank you! We agree, I tried to balance the game a bit in the updated version.

@bak Thank you!! Yeah me too, shame we didn't have much time this jam and overscoped a little anyway. The updated version is slightly more complete, at least!

@wassim Thank you!! Actually our idea at the beginning was that the player character is very unstable due to the experiments made with him, and he would frequently change between different forms, mostly involutarily (think about the game Prototype). However, we overscoped a little and so that had to be cut out.

@jeinzi Thank you so much for letting us know!
Izzo
17. Oct 2021 · 18:07 UTC
I probably won't add much that hasn't been said already. The game looks really good and has a nice polish, it lacks a bit in things to do. The controls feel really good.

The problem with realizing the first door is a door I think is due to the texture behind the light bar looking the same as the wall (yellow and black stripe). I instinctively though this was wall and avoided it, I even tried to go into the gap between the door and the wall above it as that looked inset, I accidently bumped into it and then realized it.

I don't know if you want feedback but I'm gonna go ahead and drop a couple of suggestions anyway:
* would be nice to indicate which are locked visually (red bar should do the trick);
* a notification when you clear the room would be nice (a ding, an onscreen message, etc...) because some rooms are quite big and dark;
* visual health representation for enemies (different sprites maybe);
* and yeah more things to punch and do :)
RustBaron
19. Oct 2021 · 21:35 UTC
Best graphics I've seen thus far! Intro title sequence was nice, and the detail of progressively more destroyed items was appreciated. Sound and mood also great. Obviously it has some playability issues that have been discussed already, such as finding doors or understanding progression. Still, great job!
LDJam user 270875
20. Oct 2021 · 01:05 UTC
Visually, it is very impressive and the simple audio definitely creates an ambiance. I played the Linux version that is marked as 'untested' so I'm not sure if my experience truly reflects the game that you and others have played.

I had some issues with moving the character. A single keypress seemed to move them too far and it was difficult to line them up with things. It would occasionally lag in movements/interactions and glitched when dealing with the robots. Consequently, I only got as far as the second room.

As I say, I'm pretty sure this wasn't the same experience that others had so I'm not going to be critical of it. Unfortunately, I'm not able to play the Windows version to compare.