Unstable Life by RobbzenOne
You are currently not living the most luxurious of lives. To be honest, it is quite miserable. On top of that, you had to borrow money from a local Goon a while ago, who is now knocking at your door. "I´ll come back in three days, you better have it then or else..." is what he tells you after you tried to put him off.

You know, this dude means business. Word on the street is, most people dont get three more days... You better hurry...

| Link | https://ld49.rob-dev.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-life |
Ratings
| Overall | 486th | 3.71⭐ | 33🧑⚖️ |
| Fun | 691th | 3.469⭐ | 34🧑⚖️ |
| Innovation | 1280th | 2.758⭐ | 33🧑⚖️ |
| Theme | 1250th | 2.935⭐ | 33🧑⚖️ |
| Graphics | 260th | 4.188⭐ | 34🧑⚖️ |
| Humor | 500th | 3.339⭐ | 33🧑⚖️ |
| Mood | 371th | 3.758⭐ | 33🧑⚖️ |
| Given | 87🗳️ | 15🗨️ |
@the-neon-shark yes, you are right... we sadly run out of time. the inventory (graphics and interaction) is very cheap and unpolished
@raph-gi you need the bad milk to interact with the neigbor. if you didnt found the bad milk, you will not get a new milk :D the sock is just a "dead" item to waste some space :)
@sexganon haha.. some friends test played the game and every single person tried to interact again with the door after they trained
Happy End.
I like how you composed the level and how you guided the player to find the solution, except in finding the phonenumber pieces and the simcard. They are too small and i had to get closer to the screen to see them.
The graphics are very well produced, I believe they are the highlight of your game.
Sound is good too. Very well used.
Gameplay is ok. It's interesting to "run out of time" looking for items that are scattered around the scene. Just as it's fun trying to make a different ending. I liked that you took special care in making different endings.
If you will allow me, I would like to suggest an improvement. Talking about the items in the scenario, most of them are barely noticeable, so I think maybe you could make them bigger (especially the notes), or else with some visual indication that it's possible to pick them up. I understand that maybe the fact that the items are almost hidden is part of the proposal to look into all the details (especially minimal) in order to progress in the game, but I believe that some players may not be able to fully enjoy their game because of this detail . So I think that if you somehow manage to "improve the perception" of the items in the scenario, your game will get even better.
I also saw some bugs, which I think are normal in gamejam.
Finally, in terms of curiosity, I would like to ask you a few things about the game:
Is there any function for the "Dirty Sock" item?
Is there any way to open the Bathdoor?
How many endings does the game have? (I managed to do 3 different endings).
And to finish, I would like to say that the game you guys made is a good interpretation of the theme and I had a lot of fun with it. Good job
Firstly we wanted to create more Items, but we run out of time so we decided to make the notes smaller. So you didnt find anything in some seconds :) But yea... some more visual feedback would have been nice.
The dirty sock was just a "dead" item. You cant do anything with it. We wanted to make more items and some shouldnt have any behaviour. Main focus was just to combine items instead of search items. But as i said, we run out of time :D
No you cant open the Bathdoor. But i liked how 90% of the players tried it again after the training :D.
There are 4 different endings (end dialogs). (no money, no strength / no money, strength / money, no strength / money, strength)
Sorry for my bad english
Thanks for answering my questions about the game.
About your English, don't worry I believe everything is ok :)
I don't have the best English either, because I'm not a native of the English language. But, the most important thing we are already doing, which is trying to improve while practicing writing in English.
Let me ask you something else, what country are you from?
I'll be following you here at Ludum Dare to follow you more closely, and I invite you to follow me too if you want to observe my next projects :)
Nice game, awesome endings! Really sad you haven't got more time to make more items. Will be waiting for bathroom dlc!
I gotta ask one thing. Why did he lock the bathroom door from the outside? Unless of course, it was actually locked from the inside, 2 years ago... Maybe that's what made him unstable...
@lima-victor bathroom dlc will take 2 years to develope :spy:
@xumr i dont know what happend to the bathroom... just meet that guy some days ago :D
It was really fun though!