Wizard of Unstablely Place by terryg
LATEST VERSION: https://daretogame.net/unstable-latest/ -- last level is now finishable
You play a wizard who can freeze falling platforms and dash great distances to find keys to doors a and d to move left and right w to jump space to dash Left shift to run Left click to freeze platforms
Ratings
| Overall | 1455th | 2.775⭐ | 22🧑⚖️ |
| Fun | 1474th | 2.45⭐ | 22🧑⚖️ |
| Innovation | 1388th | 2.575⭐ | 22🧑⚖️ |
| Theme | 1088th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 1317th | 2.6⭐ | 22🧑⚖️ |
| Audio | 897th | 2.8⭐ | 22🧑⚖️ |
| Humor | 1170th | 2.118⭐ | 19🧑⚖️ |
| Mood | 1230th | 2.889⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 10🗨️ |
I think I got through three of the levels and then got stuck on the level where you zig zag up to get the key and then if you try to jump off it, there's a spike platform in the way, but if you take the lower path, there's a jump up at the end that I couldn't make. I wasn't sure how to proceed.
If I could make one change, it would be changing the space bar to be jump and the dash to be left shift. (I actually wasn't able to get the run to work...or if it did work, I didn't notice any change in speed.) But I think that's because my mind is so used to dashing with shift in so many games. Had to rewire my brain a bit to get a handle on the jumping, and even still, I kept messing it up.
A death SFX would have been nice too. Often I would step onto a platform and there was a pause between when I hit the platform and when the level reset.
Keep it up! The music was very calming! Just what I need to relax after a jam.
I really liked this game, I love the mechanics of freezing platforms and it was a great match to the theme with unstable platforms :D

Some of the levels required insane precision but it is good that you can restart from that specific level and didn't have to go all the way back.
I loved the music and art direction for this as well, it's really calming and it felt very surreal which is honestly great.
Thank you for this, I had a blast playing it!
- Platforms should be freezable before they begin to fall. I would frequently stand there repeatedly clicking a platform until it started falling.
- Spikes should only kill you if you hit them from certain directions. If you bump your head on the bottom of a platform with spikes on top of it, you die.
- Coyote time would be very helpful
- I would sometimes ricochet off platforms. They should probably just stop my velocity when I hit them unless you make that a useful mechanic.
- The air dash feels inconsistent in length/speed
- Most air dashes in platformers use a fixed velocity and distance for air dashes, and gravity doesn't affect you during them. I don't think it's necessary, but it would feel more natural and allows for levels that have linear gaps since you can dash straight through them.